【求助】从外网下载的黄金AK代码无法转换AMXX
我想改里面的枪模型也保存为UTF-8了可就是还是编译不了各种转换器都试了,全都是编译错误! 直接把代码粘出来吧.下载得扣5元呢. 代码没问题,如图,1.81 下编译正常,可能你缺少函数或模组了。放上来了。 见鬼了,我还是编译不了!
把你能编译的转换器发给我吧?
/*
Extra Item: Golden Ak 47
Team: Humans
Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 30
Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets
Credits:
KaOs - For his Dual MP5 mod
Cvars:
- zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip
*/
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define is_valid_player(%1) (1 <= %1 <= 32)
new AK_V_MODEL = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL = "models/zombie_plague/p_golden_ak47.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,cvar_custommodel, cvar_uclip
// Item ID
new g_itemid
new bool:g_HasAk
new g_hasZoom[ 33 ]
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_ak47 = ((1<<CSW_AK47))
public plugin_init()
{
/* CVARS */
cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
// Register The Plugin
register_plugin(" Extra: Golden Ak 47", "1.1", "AlejandroSk")
// Register Zombie Plague extra item
g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
// Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b","1=19")
// Current Weapon Event
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart" )
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public client_connect(id)
{
g_HasAk = false
}
public client_disconnect(id)
{
g_HasAk = false
}
public Death()
{
g_HasAk = false
}
public fwHamPlayerSpawnPost(id)
{
g_HasAk = false
}
public plugin_precache()
{
precache_model(AK_V_MODEL)
precache_model(AK_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_HasAk = false
}
}
public checkModel(id)
{
if ( zp_get_user_zombie(id) )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_AK47 && g_HasAk == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, AK_V_MODEL)
set_pev(id, pev_weaponmodel2, AK_P_MODEL)
}
return PLUGIN_HANDLED
}
public checkWeapon(id)
{
new plrClip, plrAmmo, plrWeap
new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_AK47 && g_HasAk)
{
checkModel(id)
}
else
{
return PLUGIN_CONTINUE
}
if (plrClip == 0 && get_pcvar_num(cvar_uclip))
{
// If the user is out of ammo..
get_weaponname(plrWeapId, plrWeap, 31)
// Get the name of their weapon
give_item(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
engclient_cmd(id, plrWeap)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_AK47 && g_HasAk == true && !g_hasZoom == true)
{
g_hasZoom = true
cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
else if ( szWeapID == CSW_AK47 && g_HasAk == true && g_hasZoom)
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam
get_user_team(id, pteam, 15)
if ((bullets > clip) && (wpnid == CSW_AK47) && g_HasAk)
{
new vec1, vec2
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1)
write_coord(vec1)
write_coord(vec1)
write_coord(vec2)
write_coord(vec2)
write_coord(vec2)
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets = clip
}
}
public zp_extra_item_selected(player, itemid)
{
if ( itemid == g_itemid )
{
if ( user_has_weapon(player, CSW_AK47) )
{
drop_prim(player)
}
give_item(player, "weapon_ak47")
client_print(player, print_chat, " You bought Golden Ak - 47")
g_HasAk = true;
}
}
stock drop_prim(id)
{
new weapons, num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_ak47 & (1<<weapons))
{
static wname
get_weaponname(weapons, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
这个 插件我有了 这个 插件我有了没说你们有没有,我是要能编译的源码转换器或源码,我的这个编译不了!其他的都可以编译只有这个! #include <zombieplague>需要zp的inc
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
这不已经有了吗干嘛还加啊! 缺少INC文件是无法编译的...插件里只是一个定义.
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