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发表于 2005-12-23 15:00:30 | 显示全部楼层 |阅读模式 来自 中国–重庆–重庆
小弟使用这个查件// Only requires engine for one function.
#include <amxmodx>
#include <amxmisc>
#include <engine>

// CONSTANTS
// Used for holding the various unalterable data peices

// Month Names
new const monthname[12][10] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"};

// Season Names
new const seasonname[4][10] = {"Spring", "Summer", "Autumn", "Winter"};

// AM/PM
new const amname[2][3] = {"AM", "PM"};

// Days in each month
new const monthdays[12] = {31,28,31,30,31,30,31,31,30,31,30,31};

// Sequence for Day/Night portion.
new const sequence[25][2] = {"c","c","d","e","f","g","h","i","j","l","o","p",
"r","u","t","r","o","n","l","i","j","h","e","c","c"};

// Weather Strings
new const weathertypes[4][10] = {"Clear","Cloudy","Rain","Snow"};

// Temp Constants
new const base_lowtemp[4] = {45,55,45,30}
new const base_hightemp[4] = {70,80,65,60}


// VARIABLES
// These hold the various information peices for the time display. "Mili_hours" is military time holder.
new minutes;
new mili_hours;
new hours;
new days;
new months;
new season;
new years;
new bool:AM;

// Temperature variables
new temperature;
new lowtemp;
new hightemp;
new bool:tempslope

// Weather holder
new weather = 0;

// Sprite index storage
new light, snow, rain;

// Vault file for storing time data.
new time_file[64];

new hud_green = 175;
new hud_red = 175;
new hud_blue = 175;
new Float:hud_x = 0.3
new Float:hud_y = 0.0
new hud_effects = 0
new Float:fx_time = 0.0
new Float:holdtime = 999.0
new Float:Fadein = 0.0
new Float:Fadeout = 0.0
new hud_channel = 4;

// FUNCTIONS
// These are the basic running functions

// This function does all of the work in this plugin, essentially.
// A big counter, it counts up the display bar.

public dotime(){

        // First off, add one to minutes, since this is usually called every second.
        minutes++;

        // If minutes is bigger then an hour, add to the hour keepers, make minutes 0, and keep going.
        if(minutes >= (get_cvar_num("sv_hourlength")) ){

                // If hours is 12 or over, it needs to be turned back to 1. If it is somehow 0, make it 1.
                if(hours >= 12) hours = 1;
                else if(hours == 0) hours = 1;
                else hours++;

                // If the military time is 24 or over, the day has ended, and we need to add a day and switch to AM.
                // More then that, we need to check the months to see if we need to mess with them too.
                if(mili_hours >= 23){
                        AM = false;
                        days++;
                        mili_hours = 0;
                        dailytemp();
                        tempslope = false;

                        // If there are too many days, roll over the months
                        if(days >= monthdays[months]){
                                months++;
                                days = 1;
       
                                // If there are too many months, roll over the years.
                                if(months >= 11){
                                        years++;
                                        months = 0;
                                }
       
                        }
                }
                // If its 11 or over, switch up the stats
                else if(mili_hours >= 11){
                        mili_hours++;
                        AM = true; // Otherwise, if it is over 11, it is time to switch to PM.
                        tempslope = true;

                // Otherwise, just add to the hour, and switch up tempslope
                }else{
                        tempslope = false;
                        mili_hours++;
                }

                // Update the temp, and delete the minutes
                minutes = 0;
                updatetemp();
        }

        // Make sure we are still in the right season.
        switch(months){
                case 1: season = 3;
                case 2: season = 3;
                case 3: season = 0;
                case 4: season = 0;
                case 5: season = 0;
                case 6: season = 1;
                case 7: season = 1;
                case 8: season = 1;
                case 9: season = 2;
                case 10: season = 2;
                case 11: season = 2;
                case 12: season = 3;
        }

        // Check the flags to make sure the owner wants the clock to be displayed.

        new flags[10]
        get_cvar_string("sv_timer_flags",flags,9)
        new type = read_flags(flags)
        if(!(type & (1<<0) ) ) return PLUGIN_HANDLED;

        // If they do, set the hud bar
        set_hudmessage(hud_red,hud_green,hud_blue,hud_x,hud_y,hud_effects,fx_time,holdtime,Fadein,Fadeout,hud_channel);

        // Make a few variables, and see if they want it standard or military
        new hud[512], military = get_cvar_num("sv_military_time");

        // Format the minutes so it looks right
        new minuteformat[64], hourformat[64];
        if(minutes < 10) format(minuteformat,64,"0%d",minutes);
        else format(minuteformat,64,"%d",minutes);

        // If its military, format the hours too
        if(military){
                if(mili_hours < 10) format(hourformat,64,"0%d",mili_hours);
                else format(hourformat,64,"%d",mili_hours);
        }else format(hourformat,64,"%d",hours);

        new hudflags[10]
        get_cvar_string("sv_timer_bar",hudflags,9)
        new hudtype = read_flags(hudflags)

        new temp[128]

        if(hudtype & (1<<6)){
                format(temp,127,"|%s| - ",weathertypes[weather])
                add(hud,511,temp)
        }

        if(hudtype & (1<<7)){
                format(temp,127,"( %s) - ",seasonname[season])
                add(hud,511,temp)
        }

        if(hudtype & (1<<3)){
                format(temp,127,"%s ",monthname[months])
                add(hud,511,temp)
        }

        if(hudtype & (1<<2)){
                format(temp,127,"%d, ",days)
                add(hud,511,temp)
        }

        if(hudtype & (1<<4)){
                format(temp,127,"%d ",years)
                add(hud,511,temp)
        }

        if(hudtype & (1<<1)){
                format(temp,127,"at %s",hourformat)
                add(hud,511,temp)
        }

        if(hudtype & (1<<0)){
                format(temp,127,":%s ",minuteformat)
                add(hud,511,temp)
        }

        if(!military){
                format(temp,127,"%s ",amname[AM])
                add(hud,511,temp)
        }

        if(hudtype & (1<<5)){
                format(temp,127,"(%i.%i degrees F)",temperature, (minutes/6) )
                add(hud,511,temp)
        }

        // Show everyone our timer bar
        show_hudmessage(0,hud)

        // Update the lights, just in case.
        updatelights();

        return PLUGIN_HANDLED;
}

public startweather(){
        weather = 0;
        new flags[10]
        get_cvar_string("sv_timer_flags",flags,9)
        new type = read_flags(flags)
        if(!(type & (1<<2) ) ) return PLUGIN_HANDLED;

        new temp = random_num(0,100)
        if(temp < 20) start_snow(24.0 * get_cvar_float("sv_hourlength"),0.1)
        else if(temp > 80){
                start_rain(24.0 * get_cvar_float("sv_hourlength"),0.1)
                if(temp > 90) start_thunderstorm(24.0 * get_cvar_float("sv_hourlength"),random_float(1.0,2.5) )
        }else if(temp > 70) start_thunderstorm(24.0 * get_cvar_float("sv_hourlength"),random_float(1.0,2.5) )
        else weather = 0;

        return 1;
}

// Get the daily temperatures from the base
public dailytemp(){

        // Get a high and a low temp, then get the current temp from that.
        // make sure the current temp is a little lower then normal.
        hightemp = random_num((base_hightemp[season])-10,(base_hightemp[season])+5)
        lowtemp = random_num(base_lowtemp[season]-10,base_lowtemp[season]+5)

        // Because we're going to update it soon, and it should slope up.
        temperature = random_num(lowtemp-5,hightemp-5)
        updatetemp();
}

// Updates the temperature (based on chaotic theory)
public updatetemp(){

        // In order to simulate a sloping upwards/downwards, we do something a little strange.
        // We give it a slightly higher chance of going up if we want it to go up.
        // And vise versa for going down.
        new newtemp;
        if(tempslope) newtemp = random_num(temperature-2,temperature+1)
        else newtemp = random_num(temperature-1,temperature+2)

        // But we always make sure it is contained within the brackets.
        if(newtemp > hightemp) newtemp = hightemp;
        if(newtemp < lowtemp) newtemp = lowtemp;

        // When we are done, update the temperature variable.
        temperature = newtemp;
}

// Update the lights according to what time it is.
public updatelights() {

        // Check to make sure they want us to update it
        new flags[10]
        get_cvar_string("sv_timer_flags",flags,9)
        new type = read_flags(flags)

        // If they dont, turn it off.
        if ( !(type & (1<<1) ) ){
                set_lights("#OFF")
                return PLUGIN_CONTINUE
        }

        // If they do, then set the lights accordingly.
        // Check to see HOW we should set them.
        if(!get_cvar_num("sv_real_lights")) set_lights(sequence[mili_hours]);
        else{
                new temp[200]
                get_time ( "%H",temp, 199)
                new hold = str_to_num(temp)
                set_lights(sequence[hold]);
        }


        return PLUGIN_CONTINUE;
}

// Sets the lights to a specific level.
public set_light ( level ){

        // Get the bit of the level, then make it to a string.
        new szlights[2];
        new clevel = (1<<level)
        get_flags ( clevel, szlights, 1 )

        // Set the string
        set_lights(szlights)

        return PLUGIN_HANDLED;
}

// WEATHER
// Weather gets its own section, because it is very strange.
// Making good weather takes a lot of effort and CPU, but it is well worth it.

// Start up the thunder storm
public start_thunderstorm(Float:time,Float:frequency){
        if(!task_exists(511)){
                set_task(time,"stop_thunderstorm")
                set_task(frequency,"continue_thunderstorm",511,"",0,"b")
                if(!weather) weather = 1;
        }
}

// Remove the thunder storm tasks
public stop_thunderstorm(){
        remove_task(511);
        weather = 0;
}

// Make more lightening and sounds.
public continue_thunderstorm(id){
        new xy[2]
        xy[0] = random_num(-2000,2000)
        xy[1] = random_num(-2000,2000)
        lightning(xy)
        if(random_num(0,10) > 6) client_cmd(0, "spk ambience/thunder_clap.wav")
}

public start_rain(Float:time,Float:frequency){
        if(!task_exists(911)){
                set_task(frequency,"rain_handle",991,"",0,"b")
                set_task(time,"stop_rain")
                weather = 2;
        }
        return 1;
}

public stop_rain(id){
        remove_task(991);
        weather = 0;
}

public rain_handle(id){
        if(random_num(0,100) > 10) client_cmd(0,"spk ambience/sandfall1");
        for(new i=0;i < get_cvar_num("sv_rain_multiplier");i++)
                for(new a; a < get_maxplayers(); a++) if(is_user_alive(a) && is_user_outside(a) ) rain_effect(a);
}

public rain_effect(id){

        new vec[3]
        new aimvec[3]
        new raineffvec[3]
        new length
        new speed = random_num(50,300)

        // Get their origin.
        get_user_origin(id,vec)

        // Get the origin in front of them (I think)
        get_user_origin(id,aimvec,get_cvar_num("sv_weather_aim") )

        raineffvec[0]=aimvec[0]-vec[0] + random_num(-500,500)
        raineffvec[1]=aimvec[1]-vec[1] + random_num(-500,500)
        raineffvec[2]=aimvec[2]-vec[2] + random_num(-100,100)

        length=sqrt(raineffvec[0]*raineffvec[0]+raineffvec[1]*raineffvec[1]+raineffvec[2]*raineffvec[2])

        raineffvec[0]=raineffvec[0]*speed/length
        raineffvec[1]=raineffvec[1]*speed/length
        raineffvec[2]=raineffvec[2]*speed/length

        message_begin( MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)
        write_byte( 17 ) // additive sprite, plays 1 cycle
        write_coord(raineffvec[0]+vec[0])
        write_coord(raineffvec[1]+vec[1])
        write_coord(raineffvec[2]+vec[2])
        write_short( rain )
        write_byte( 14 ) // byte (scale in 0.1's)  
        write_byte( 255 ) //  byte (brightness)
        message_end()

        return PLUGIN_HANDLED
}

public start_snow(Float:time,Float:frequency){
        if(!task_exists(117)){
                set_task(frequency,"snow_handle",117,"",0,"b")
                set_task(time,"stop_snow")
                weather = 3;
        }
        return 1;
}

public stop_snow(id){
        remove_task(117);
        weather = 0;
}

public snow_handle(id){
        for(new i=0;i < get_cvar_num("sv_snow_multiplier");i++)
                for(new a; a < get_maxplayers(); a++)
                        if(is_user_alive(a) && is_user_outside(a) ) snow_effect(a);
}

public snow_effect(id){
        new vec[3]
        new aimvec[3]
        new snoweffvec[3]
        new length
        new speed = random_num(50,300)

        // Get their origin.
        get_user_origin(id,vec)

        // Get the origin in front of them (I think)
        get_user_origin(id,aimvec,get_cvar_num("sv_weather_aim"))

        snoweffvec[0]=aimvec[0]-vec[0] + random_num(-500,500)
        snoweffvec[1]=aimvec[1]-vec[1] + random_num(-500,500)
        snoweffvec[2]=aimvec[2]-vec[2] + random_num(-100,100)

        length=sqrt(snoweffvec[0]*snoweffvec[0]+snoweffvec[1]*snoweffvec[1]+snoweffvec[2]*snoweffvec[2])

        snoweffvec[0]=snoweffvec[0]*speed/length
        snoweffvec[1]=snoweffvec[1]*speed/length
        snoweffvec[2]=snoweffvec[2]*speed/length

        message_begin( MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)
        write_byte( 17 ) // additive sprite, plays 1 cycle
        write_coord(snoweffvec[0]+vec[0])
        write_coord(snoweffvec[1]+vec[1])
        write_coord(snoweffvec[2]+vec[2])
        write_short( snow )
        write_byte( 14 ) // byte (scale in 0.1's)  
        write_byte( 255 ) //  byte (brightness)
        message_end()

        return PLUGIN_HANDLED
}

// Makes a lightening effect, using a temp ent specifically made for this.
public lightning(xy[]){

        message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte( 0 )
        write_coord(xy[0])
        write_coord(xy[1])
        write_coord(4000)
        write_coord(xy[0])
        write_coord(xy[1])
        write_coord(-2000)
        write_short( light )
        write_byte( 1 ) // framestart
        write_byte( 5 ) // framerate
        write_byte( 2 ) // life
        write_byte( 150 ) // width
        write_byte( 20 ) // noise
        write_byte( 200 ) // r, g, b
        write_byte( 200 ) // r, g, b
        write_byte( 255 ) // r, g, b
        write_byte( 200 ) // brightness
        write_byte( 200 ) //  
        message_end()
       
        return PLUGIN_CONTINUE
}

// Creates a flash grenade type effect
public flash(id) {
        message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},id)
        write_short( 1<<15 )
        write_short( 1<<10 )
        write_short( 1<<12 )
        write_byte( 255 )        
        write_byte( 255 )
        write_byte( 255 )
        write_byte( 255 )
        message_end();
}

// FORWARDS
// This section deals with the AMXX forwards

// Make absolutely sure that the sounds are all stopped.
public client_putinserver(id) client_cmd(id, "stopsound");
public client_disconnect(id) client_cmd(id, "stopsound");

// Precache, the most vital of all forwards!
public plugin_precache(){
        snow = precache_model("sprites/snow.spr")
        light = precache_model("sprites/lgtning.spr")
        rain = precache_model("sprites/rain.spr")
}

// On server shut down, write the time
public plugin_end() write_time();

// On pause, write the time just in case.
public plugin_pause() write_time();

// Read it back when we unpause
public plugin_unpause() read_time();

// Set the dotime task on cfg load, just to make sure the cvar is set.
public plugin_cfg() set_task(get_cvar_float("sv_update_time"),"dotime",0,"",0,"b",99999);

//Plugin Initilize
public plugin_init(){
        // Get the time vault file
        new base_dir[30]
        get_configsdir ( base_dir, 29 )
        format(time_file,63,"%s\time.ini",base_dir)

        // Register MY plugin with the traditional 1.17 version decal.
        register_plugin("Timer 16 (light)","1.17","Mel")

        // Figure out what time it is
        get_plugin_time();

        // |Register the cvars|

        // Military time?
        register_cvar("sv_military_time", "0")

        // How long is an hour?
        register_cvar("sv_hourlength", "60")

        // What peices of the plugin do we want to use?
        register_cvar("sv_timer_flags", "abc")

        // What peices of the hud bar do you want displayed?
        register_cvar("sv_timer_bar", "abcdefgh")

        // Will day/night be based on reality?
        register_cvar("sv_real_lights", "0")

        // Whats the update rate on the hud message and dotime
        register_cvar("sv_update_time", "1.0")

        // Snow multiplier (lower number = lower quality + less CPU usage)
        register_cvar("sv_snow_multiplier","2")

        // Rain multiplier (lower number = lower quality + less CPU usage)
        register_cvar("sv_rain_multiplier","25")

        // How does the weather aim?
        register_cvar("sv_weather_aim", "1")

        // Make sure people are outside?
        register_cvar("sv_check_outside", "0")

        // |Register the commands|

        // Change the time to a specific interval
          register_concmd("change_time","change_time",ADMIN_LEVEL_E,"<minutes> <hours> <AM/PM> <days> <months> <years>");

        // Reset to current date
          register_concmd("default_time","default_time",ADMIN_LEVEL_E," Set to current time");

        // Set the lights manually.
        register_concmd("amx_setlight","change_lights",ADMIN_LEVEL_E," 1 ( Dark ) to 26 ( Extralight )")

        // Weather commands.
        register_concmd("amx_rain","t_rain",ADMIN_LEVEL_E,"<Total Time> <Frequency of Strikes>")
        register_concmd("amx_snow","t_snow",ADMIN_LEVEL_E,"<Total Time> <Frequency of Strikes>")
        register_concmd("amx_thunderstorm","t_storm",ADMIN_LEVEL_E,"<Total Time> <Frequency of Strikes>")
        register_concmd("amx_timer_hudmessage","set_hud",ADMIN_LEVEL_E,"r,g,b,x,y, effects, fxtime, holdtime, fadeintime, fadeouttime, channel")
}


// Admin can set the default hud with this
public set_hud(id,level,cid){
        //Must have access!
        if (!cmd_access(id,level,cid,1)) return PLUGIN_CONTINUE

        new arg[32]
        read_argv(1,arg,31)
        new r = str_to_num(arg)

        if(r != -1) hud_red = r;

        read_argv(2,arg,31)
        new g = str_to_num(arg)

        if(g != -1) hud_green = g;

        read_argv(3,arg,31)
        new b = str_to_num(arg)

        if(b != -1) hud_blue = b;

        read_argv(4,arg,31)
        hud_x = floatstr(arg)

        read_argv(5,arg,31)
        hud_y = floatstr(arg)

        read_argv(6,arg,31)
        hud_effects = str_to_num(arg)

        read_argv(7,arg,31)
        fx_time = floatstr(arg)

        read_argv(8,arg,31)
        holdtime = floatstr(arg)

        read_argv(9,arg,31)
        Fadein = floatstr(arg)

        read_argv(10,arg,31)
        Fadeout = floatstr(arg)

        read_argv(11,arg,31)
        new chan = str_to_num(arg)
        if(!chan) hud_channel = 4;

        write_hud();
        return 1;
}


// COMMANDS
// Deals with handling the commands

// Admin can start a thunderstorm using this
public t_storm(id,level,cid){
        //Must have access!
        if (!cmd_access(id,level,cid,3)) return PLUGIN_CONTINUE
       
        // Read our arguement
        new arg[32]
        read_argv(1,arg,31)

        new Float:total_time = floatstr(arg)
        if(!total_time) total_time = 60.0

        read_argv(2,arg,31)

        new Float:frequency = floatstr(arg)
        if(!total_time) frequency = 0.5

        start_thunderstorm(total_time,frequency)

        client_print(0,print_center,"[TSX] Schedualed thunder storm starting..")

        return PLUGIN_HANDLED;
}

// Admin can start a rain storm using this
public t_rain(id,level,cid){
        //Must have access!
        if (!cmd_access(id,level,cid,3)) return PLUGIN_CONTINUE
       
        // Read our arguement
        new arg[32]
        read_argv(1,arg,31)

        new Float:total_time = floatstr(arg)
        if(!total_time) total_time = 60.0

        read_argv(2,arg,31)

        new Float:frequency = floatstr(arg)
        if(!total_time) frequency = 0.5

        start_rain(total_time,frequency)

        client_print(0,print_center,"[TSX] Schedualed Rain starting..")

        return PLUGIN_HANDLED;
}

// Admin can start a snow storm using this
public t_snow(id,level,cid){
        //Must have access!
        if (!cmd_access(id,level,cid,3)) return PLUGIN_CONTINUE
       
        // Read our arguement
        new arg[32]
        read_argv(1,arg,31)

        new Float:total_time = floatstr(arg)
        if(!total_time) total_time = 60.0

        read_argv(2,arg,31)

        new Float:frequency = floatstr(arg)
        if(!total_time) frequency = 0.5

        start_snow(total_time,frequency)

        client_print(0,print_center,"[TSX] Schedualed Snow starting..")

        return PLUGIN_HANDLED;
}

// Changes the lights
public change_lights(id,level,cid) {
        //Must have access!
        if (!cmd_access(id,level,cid,2)) return PLUGIN_CONTINUE
       
        // Read our arguement
        new arg[3]
        read_argv(1,arg,2)

        // Make it into an integer
        new inum = str_to_num(arg)

        // Check to make sure its valid
        if (inum < 0 || inum > 26 ) return PLUGIN_HANDLED;

        // See if they want default
        if(inum == 0) set_lights("#OFF");

        // Pass it on.
        else set_light( inum )

        // Notify the client.
        console_print(id,"[AMXX] Light Change Successful.")

        // Return handled.
        return PLUGIN_HANDLED
}

// Change the time
public change_time(id,level){
        // Must have access!
        if(!access ( id, level )) return PLUGIN_HANDLED;

        //Make some variables
        new arg[200], temp

        // Each one below reads an arg, makes it into a number, then sets it accordingly.
        read_argv(1,arg,199)
        temp = str_to_num(arg)

        if(temp != -1) minutes = temp;

        read_argv(2,arg,199)
        temp = str_to_num(arg)
        if(temp != -1) hours = temp;

        read_argv(3,arg,199)
        temp = str_to_num(arg)
        if(temp != -1){
                if(temp) AM = true
                else AM = false;
        }

        read_argv(4,arg,199)
        temp = str_to_num(arg)
        if(temp != -1) days = temp;

        read_argv(5,arg,199)
        temp = str_to_num(arg)
        if(temp != -1) months = temp;

        read_argv(6,arg,199)
        temp = str_to_num(arg)
        if(temp != -1) years = temp;

        // After all that, just return, a job well done.
        client_print(id,print_chat,"Time Set Completed")
        return PLUGIN_HANDLED;
}       

// Sets to current time
public default_time(id,level){
        // Must have access!
        if(!access ( id, level )) return PLUGIN_HANDLED;

        // Set it to current time, and notify the user.
        current_time()
        client_print(id,print_chat,"Time ReSet Completed")
        return PLUGIN_HANDLED;
}

// Stock-Like Functions
// Contains stock-like functions functions

public sqrt(num) {
        new div = num
        new result = 1
        while (div > result) { // end when div == result, or just below
                div = (div + result) / 2 // take mean value as new divisor
                result = num / div
        }
        return div
}

public is_user_outside(id){
        new Float:origin[3]
        entity_get_vector ( id, EV_VEC_origin, origin )
        return (is_point_outside(origin))
}
       
public is_point_outside(Float:origin[3]){
        if(!get_cvar_num("sv_check_outside") ) return 1;
        while (PointContents(origin) == -1)
        {
                origin[2] += 5.0
        }
        if (PointContents(origin) == -6) return 1;
        return 0;
}


// Stops the sounds we started
public stop_sounds(id) {
        client_cmd(id, "speak NULL")
        client_cmd(id, "stopsound")
        return 1;
}

// Handles getting the tine
public get_plugin_time(){

        // If we've run it before, load it. Otherwise, make a new slate.
        new data[128]
        get_cvaultdata(time_file,"time_exists",data)
        if(equal(data,"")) current_time();
        else read_time();

        dailytemp();
        startweather();
        return 1;
}

// Get the current time, format it, and input it.
public current_time(){
        new temp[200]

        get_time ( "%m",temp, 199)
        months = str_to_num(temp) - 1

        get_time ( "%d",temp, 199)
        days = str_to_num(temp)

        get_time ( "%Y",temp, 199)
        years = str_to_num(temp)

        get_time ( "%H",temp, 199)

        new hold = str_to_num(temp)
        mili_hours = hold;
        if(hold > 12){
                AM = true;
                hours = hold - 12;
        }
        else if(hold == 0) hours = 12;
        else{
                AM = false;
                hours = hold;
        }

        get_time ( "%M",temp, 199)
        minutes = str_to_num(temp)

        // Write the time, just so we know
        write_time()

        //Make the lights reflect the time.
        updatelights()

        return 1;
}

// Reads the time from vault. Quite simple.
public read_time(){
        new data[128]
        get_cvaultdata(time_file,"minutes",data)
        minutes = str_to_num(data)

        get_cvaultdata(time_file,"hours",data)
        hours = str_to_num(data)

        get_cvaultdata(time_file,"days",data)
        days = str_to_num(data)

        get_cvaultdata(time_file,"months",data)
        months = str_to_num(data)

        get_cvaultdata(time_file,"years",data)
        years = str_to_num(data)

        get_cvaultdata(time_file,"AM",data)
        new temp = str_to_num(data)
        if(temp) AM = true;
        else AM = false;

        if(AM) mili_hours = hours + 12;
        else mili_hours = hours;

        read_hud()
        return 1;
}

// Write the time to the vault. Also simple.
public write_time(){
        new data[128]

        format(data,127,"%i",minutes)
        set_cvaultdata(time_file,"minutes",data)

        format(data,127,"%i",hours)
        set_cvaultdata(time_file,"hours",data)

        format(data,127,"%i",days)
        set_cvaultdata(time_file,"days",data)

        format(data,127,"%i",months)
        set_cvaultdata(time_file,"months",data)

        format(data,127,"%i",years)
        set_cvaultdata(time_file,"years",data)

        if(AM) set_cvaultdata(time_file,"AM","1")
        else set_cvaultdata(time_file,"AM","0")

        set_cvaultdata(time_file,"time_exists","1")

        write_hud()
        return 1;
}

public write_hud(){
        new data[128]

        format(data,127,"%i",hud_red)
        set_cvaultdata(time_file,"red",data)

        format(data,127,"%i",hud_blue)
        set_cvaultdata(time_file,"blue",data)

        format(data,127,"%i",hud_green)
        set_cvaultdata(time_file,"green",data)

        format(data,127,"%f",hud_x)
        set_cvaultdata(time_file,"x",data)

        format(data,127,"%f",hud_y)
        set_cvaultdata(time_file,"y",data)

        format(data,127,"%i",hud_effects)
        set_cvaultdata(time_file,"effects",data)

        format(data,127,"%f",fx_time)
        set_cvaultdata(time_file,"fx",data)

        format(data,127,"%f",holdtime)
        set_cvaultdata(time_file,"holdtime",data)

        format(data,127,"%f",Fadein)
        set_cvaultdata(time_file,"fadein",data)

        format(data,127,"%f",Fadeout)
        set_cvaultdata(time_file,"fadeout",data)

        format(data,127,"%i",hud_channel)
        set_cvaultdata(time_file,"channel",data)

        set_cvaultdata(time_file,"hud_set","1")

        return 1;
}

// Reads the time from vault. Quite simple.
public read_hud(){
        new data[128]
        get_cvaultdata(time_file,"hud_set",data)
        if(equal(data,"")){
                write_hud();
                return 1;
        }

        get_cvaultdata(time_file,"red",data)
        hud_red = str_to_num(data)

        get_cvaultdata(time_file,"blue",data)
        hud_blue= str_to_num(data)

        get_cvaultdata(time_file,"green",data)
        hud_green = str_to_num(data)

        get_cvaultdata(time_file,"effects",data)
        hud_effects = str_to_num(data)

        get_cvaultdata(time_file,"channel",data)
        hud_channel = str_to_num(data)

        get_cvaultdata(time_file,"x",data)
        hud_x = floatstr(data)

        get_cvaultdata(time_file,"y",data)
        hud_y = floatstr(data)

        get_cvaultdata(time_file,"fx",data)
        fx_time = floatstr(data)

        get_cvaultdata(time_file,"holdtime",data)
        holdtime = floatstr(data)

        get_cvaultdata(time_file,"fadein",data)
        Fadein = floatstr(data)

        get_cvaultdata(time_file,"fadeout",data)
        Fadeout = floatstr(data)

        return 1;
}

// CVAULT
// Superior storing mechanism
// Allows for a vault-like system with more options, ease of use, and speed.
// All the real work is done through cvault_exists

// Sets a particular key/value pair into the vault file (file[])
public set_cvaultdata(file[],key[],data[]){

        // use exists to get the line
        new currline[192], blank[128]
        new line = cvaultdata_exists(file,key,blank)

        // Format the key/value pair
        format(currline,191,"%s        %s",key,data)

        // Write them
        write_file(file,currline,line)

        // return the line for future use
        return line;
}

// Gets a particular key/value pair. Take all of exists credit, is really just a public.
public get_cvaultdata(file[],key[],data[]){

        // Find the value
        new line = cvaultdata_exists(file,key,data)

        // Return where it is.
        return line;
}

// Removes a key/value from the vault.
public remove_cvaultdata(file[],key[]){
       
        // Find the key/value pair
        new data[128]
        new line = cvaultdata_exists(file,key,data)

        // Over write them
        write_file(file,"",line)

        // Return the now free line
        return line;
}

// The meat and gravy of CVAULT. Finds out where the key/value is, what it contains, and any free lines along the way.
public cvaultdata_exists(file[],key[],data[]){
        // Variables for line, key, and value data.
        new currline[192]
        new currvalue[128];
        new currkey[64];

        // What line are we on, how many letters are on it, and whats the last free line
        new line = 0;
        new txt;
        new free_line = -1;

        // File has to exist
        if( file_exists(file) ) {
                // Run through the entire file
                while( ( line = read_file(file,line,currline,192,txt ) ) ){

                        // If its not commented out, continue
                        if( !equal( currline,"//", strlen("//") ) && !equal( currline,";",strlen(";") ) ) {

                                // Break it into a key and a value
                                strtok(currline, currkey, sizeof(currkey), currvalue, sizeof(currvalue),'        ',1);
                               
                                // If its the key we are looking for, copy the data and return where itis
                                if(equal(currkey,key)){
                                        copy(data,128,currvalue);
                                        return line-1;
                                }

                                // If its a free line, store that too
                                else if( equal(currkey,"") ) free_line = line-1;
                        }
                }
        }
       
        // If there isnt a file, there are no values either. So make the file.
        else write_file(file, "// **** Cvault V1.117 Storage Method ****", 0);

        // And return the last free line, just in case.
        return free_line;
}






不知道能不能把这个查件弄成很黑
到黑天的话,可以说是看不见那种。反怎要的效果就是必须电筒和夜视镜才能看的见那种
这样增加趣味性
不知道在那里改请大家帮帮忙
发表于 2005-12-23 17:33:30 | 显示全部楼层 来自 中国–河南–三门峡

回复: 白天黑夜查件问题

看得晕 不能用附件发出来吗
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 楼主| 发表于 2005-12-23 21:18:29 | 显示全部楼层 来自 中国–重庆–重庆

回复: 白天黑夜查件问题

大哥
能帮小弟看看吗
怎么让这个查件变的很黑。黑的基本上看不见
这样才能体现夜视镜的作用
希望大哥帮忙
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 楼主| 发表于 2005-12-23 21:19:39 | 显示全部楼层 来自 中国–重庆–重庆

回复: 白天黑夜查件问题

大哥
能帮小弟看看吗
怎么让这个查件变的很黑。黑的基本上看不见
这样才能体现夜视镜的作用
希望大哥帮忙
还有就是这个如果四季查件能这样就好了
比如
夏天就是多雨季节
这样让查件自动运行到了夏天季节就自动下雨
过了夏天就停止
冬天就下雪
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 楼主| 发表于 2005-12-24 09:06:44 | 显示全部楼层 来自 中国–重庆–重庆

回复: 白天黑夜查件问题

自己顶。。。。。。。。。。。。大家来帮忙哦
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 楼主| 发表于 2005-12-25 13:01:16 | 显示全部楼层 来自 中国–重庆–重庆

回复: 白天黑夜查件问题

ding...........................
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游客
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