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本帖最后由 zhouqundao 于 2025-8-11 10:59 编辑
外网扒来得 代码
运行能运行
就是 烟雾效果 本局对战结束后 新一局对战 上一局得烟雾效果还在
可能是没有对局结束事件判定 烟雾没有清除变量
附上源码
请大佬帮忙 修复一下
- #include <amxmodx>
- #include <engine>
- #include <fakemeta>
- #define VERSION "1.1"
- new const g_szClassname[] = "colored_smokenade";
- new g_szSmokeSprites[ 6 ];
- new g_Cvar_Enabled;
- public plugin_init( ) {
- register_plugin( "Colored Smoke", VERSION, "xPaw" );
-
- register_cvar( "colored_smoke", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
- set_cvar_string( "colored_smoke", VERSION );
-
- g_Cvar_Enabled = register_cvar( "sv_colored_smoke", "1" );
-
- register_forward( FM_EmitSound, "FwdEmitSound" );
- register_touch( g_szClassname, "worldspawn", "FwdTouch_FakeSmoke" );
- register_think( g_szClassname, "FwdThink_FakeSmoke" );
- }
- public plugin_precache( ) {
- g_szSmokeSprites[ 0 ] = precache_model( "sprites/gas_puff_01y.spr" );
- g_szSmokeSprites[ 1 ] = precache_model( "sprites/gas_puff_01r.spr" );
- g_szSmokeSprites[ 2 ] = precache_model( "sprites/gas_puff_01b.spr" );
- g_szSmokeSprites[ 3 ] = precache_model( "sprites/gas_puff_01g.spr" );
- g_szSmokeSprites[ 4 ] = precache_model( "sprites/gas_puff_01m.spr" );
- g_szSmokeSprites[ 5 ] = precache_model( "sprites/gas_puff_01o.spr" );
-
- precache_sound( "weapons/grenade_hit1.wav" );
- }
- public FwdEmitSound( iOrigEnt, iChannel, const szSample[], Float:fVol, Float:fAttn, iFlags, iPitch ) {
- new iCvar = get_pcvar_num( g_Cvar_Enabled );
- if( iCvar > 0 ) {
- static const szSmokeSound[] = "weapons/sg_explode.wav";
-
- if( equal( szSample, szSmokeSound ) ) {
- // cache origin, angles and model
- new Float:vOrigin[ 3 ], Float:vAngles[ 3 ], szModel[ 64 ], iOwner;
- iOwner = entity_get_edict( iOrigEnt, EV_ENT_owner );
- entity_get_vector( iOrigEnt, EV_VEC_origin, vOrigin );
- entity_get_vector( iOrigEnt, EV_VEC_angles, vAngles );
- entity_get_string( iOrigEnt, EV_SZ_model, szModel, charsmax( szModel ) );
-
- // remove entity from world
- entity_set_vector( iOrigEnt, EV_VEC_origin, Float:{ 9999.9, 9999.9, 9999.9 } );
- entity_set_int( iOrigEnt, EV_INT_flags, FL_KILLME );
-
- // create new entity
- new iEntity = create_entity( "info_target" );
- if( iEntity > 0 ) {
- entity_set_string( iEntity, EV_SZ_classname, g_szClassname );
-
- entity_set_origin( iEntity, vOrigin );
- entity_set_vector( iEntity, EV_VEC_angles, vAngles );
-
- entity_set_int( iEntity, EV_INT_movetype, MOVETYPE_TOSS );
- entity_set_int( iEntity, EV_INT_solid, SOLID_BBOX );
-
- entity_set_float( iEntity, EV_FL_nextthink, get_gametime( ) + 21.5 );
- entity_set_float( iEntity, EV_FL_gravity, 0.5 );
- entity_set_float( iEntity, EV_FL_friction, 0.8 );
-
- entity_set_model( iEntity, szModel );
-
- new Float:vVelocity[ 3 ];
- vVelocity[ 0 ] = random_float( -220.0, 220.0 );
- vVelocity[ 1 ] = random_float( -220.0, 220.0 );
- vVelocity[ 2 ] = random_float( 200.0, 300.0 );
- entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );
-
- emit_sound( iEntity, iChannel, szSample, fVol, fAttn, iFlags, iPitch );
-
- // Create fake smoke
- new iSmoke;
-
- if( iCvar == 2 )
- iSmoke = get_user_team( iOwner ); // i did indexes as team, 1 - red, 2 - blue, 3 - green( spec oO )
- else
- iSmoke = random_num( 0, 5 );
-
- // Store the smoke number in entity, we will use it later
- entity_set_int( iEntity, EV_INT_iuser4, iSmoke );
-
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
- write_byte( TE_FIREFIELD );
- engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 50 );
- write_short( 100 );
- write_short( g_szSmokeSprites[ iSmoke ] );
- write_byte( 100 );
- write_byte( TEFIRE_FLAG_ALPHA );
- write_byte( 1000 );
- message_end();
-
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
- write_byte( TE_FIREFIELD );
- engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 50 );
- write_short( 150 );
- write_short( g_szSmokeSprites[ iSmoke ] );
- write_byte( 10 );
- write_byte( TEFIRE_FLAG_ALPHA | TEFIRE_FLAG_SOMEFLOAT );
- write_byte( 1000 );
- message_end( );
- }
- }
- }
- }
- public FwdTouch_FakeSmoke( iEntity, iWorld ) {
- if( !is_valid_ent( iEntity ) )
- return PLUGIN_CONTINUE;
-
- // Bounce sound
- emit_sound( iEntity, CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM, 0, PITCH_NORM );
-
- new Float:vVelocity[ 3 ];
- entity_get_vector( iEntity, EV_VEC_velocity, vVelocity );
-
- if( vVelocity[ 1 ] <= 0.0 && vVelocity[ 2 ] <= 0.0 ) {
- new Float:vOrigin[ 3 ];
- new iSmoke = entity_get_int( iEntity, EV_INT_iuser4 );
- entity_get_vector( iEntity, EV_VEC_origin, vOrigin );
-
- // Make small smoke near grenade on ground
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
- write_byte( TE_FIREFIELD );
- engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
- engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 10 );
- write_short( 2 );
- write_short( g_szSmokeSprites[ iSmoke ] );
- write_byte( 2 );
- write_byte( TEFIRE_FLAG_ALLFLOAT | TEFIRE_FLAG_ALPHA );
- write_byte( 30 );
- message_end();
- }
-
- return PLUGIN_CONTINUE;
- }
- public FwdThink_FakeSmoke( iEntity ) {
- if( !is_valid_ent( iEntity ) )
- return PLUGIN_CONTINUE;
-
- remove_entity( iEntity );
-
- return PLUGIN_CONTINUE;
- }
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