|
楼主 |
发表于 2005-7-18 15:52:08
|
显示全部楼层
来自 中国–北京–北京–海淀区
Aberson & Bosche AB10 MkII MARS Rifle (Standard)
AR - Assault Rifle
Manufacturer: Aberson & Bosche
Caliber: 6mm UMR-KE Caseless
Action: Compound Rotating Breech
Muzzle Velocity: 1200 m/sec
Rate of Fire: 740/950 (One Clip / Two Clips)
Weight: 2.6kg
Magazine Capacity: 40/40 or 120/120 (drum)
Sights: Conner 829a Camera Cope w/ Zoom, CombatNT HUD Feed, Laser Range Finder
Features / Options: 30mm Grenade Launcher + Upgraded Connor 830/4 Camera module, Less-Than-Lethal modules, bayonet mounting
The development of the flexible AB10 KE Mk II (often referred to as the MARS rifle) was a bumpy road indeed. In the latter months of 2192, the Institute of Defense Technologies (an advisory and assessment committee to the Martian Body Politik) clandestinely issued a competition to several trusted companies for the production of a military-grade modular infantry weapon system. Some of the required specifications demanded that the rifle be lightweight (under 2.6kg), have high tolerances for dust and debris, and be easily serviced by its user, even in an environmental suit. It was to be able to fire reliably and accurately in low and zero G environments, be easily modified in the field to perform a number of infantry and security roles, and have integral radiation/heat shielding for use in open space. One of the more notable demands was that the weapon had fire a new type of round being developed by Armatek Security Technologies, the 6mm Case-less UMR-KE. The rifle also had to have internal electronics and camera-scope feed that would allow it to be fully compatible with Synergetic System’s CombatNT (pronounced “combatant”) battlefield networking framework.
Competitors included Aberson & Bosche, O’Reilly Kinetics, Jiyuugin Advanced Arms, and Olympus Armory. While each company proposed designs that were innovative to some degree, Aberson & Bosche took this opportunity to pioneer a new complex rotating breach mechanism that had never truly been tested outside of internal simulations. Essentially, the X10 Mk I design submittal had two magazine feeds: one on either side, with the magazines sliding into groves that run along each flank of the receiver. The mechanism in the receiver rotates between each shot, drawing a new round into the chamber while alternating between the left and right magazines (or just one, should only one clip be loaded at any given time). Consequently, the rifle has two effective rates of fire. When firing from one clip, the X10 could fire ~740 rpm, and with two clips it could reach an impressive 950 rounds per minute.
The X10 met most of the requirements put forth by the competition. It was intended to be highly modular, allowing for several different field kits that could be applied without special tools or hardware. For instance, the Squad Support kit includes an extended housing, quickly interchangeable barrels, a bipod, and a drum that feeds easily into either magazine slot (or both, if two drums are used).
The "navalized" shortened carbine version includes a shorter barrel and forward handgrip for ease of use in confined spaces such as ships and space based installations. An accurized, long barreled sniper rifle version is also available, with a folding bipod and high-powered camera scope. All versions include a top mounted camera-scope that provides a video feed directly to a heads-up-display inside the user’s helmet, or any other CombatNT compliant headgear. The camera-scope also includes an integral laser range finder that will automatically adjust the sights at the quick touch of a button. Other kits include a grenade launcher, a bayonet mounting, and a less-than-lethal firing mechanism for tear gas and other crowd control ordinance.
The early versions of the rifle were plagued with problematic design issues, however, that delayed the program for months. In stress testing, when fired continuously at its higher rate of fire, the barrel tended to overheat and warp quite easily. And though the prototypes operated adequately in internal settings, the complex rotating feed mechanism proved to have low environmental tolerances, suffering frequent jams in the dusty external environment of Mars. The body of the weapon, made from high strength composite plastics, also tended to crack or warp during extreme external temperature changes. There were also minor issues with the ejection mechanism intended to clear jammed or misfired rounds from the chamber.
Despite these setbacks, the IDT was impressed with the innovations behind the X10, and in a surprising move, awarded the windfall contract to Aberson & Bosche. Most of the problems with the rifle were addressed by the time the production model, the AB10 KE Mk II, was issued to infantry units in the latter half of 2195. Barrel overheating problems lingered, however, prompting Aberson & Bosche to implement a manual override feature in the MkII that would allow the user to feed the weapon from only one magazine, even if two were loaded at the time. This would allow the soldier to have an immense ammo load of 80 rounds at his immediate disposal, with a respectable rate of fire of 740 rpm.
Overall the weapon is very accurate, relatively easy to use, and generally well liked by the soldiers that use it. It is completely ambidextrous with all switches and mechanisms duplicated on either side, and is comfortable to carry and fire. The AB10 has become an enduring symbol of the MDF and the Martian Independence movement, and will continue to be the staple infantry weapon of the Martian armed forces for years to come.
_________________
MonkeyLord - Producer
Badge of Blood Dev Team |
|