請問如何在此插件上新增命中率與生存率?
已知官方插件其兩條公式
// Stats formulas
Float:accuracy( izStats[8] ) {
if ( !izStats[STATS_SHOTS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) )
}
Float:effec( izStats[8] ) {
if ( !izStats[STATS_KILLS] ) return ( 0.0 )
return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) )
}
然而想修改的插件碼如下
感謝幫助.- /* AMX Mod X
- * CS Stats Plugin
- *
- * by the AMX Mod X Development Team
- * originally developed by OLO
- *
- * This file is part of AMX Mod X.
- *
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * In addition, as a special exception, the author gives permission to
- * link the code of this program with the Half-Life Game Engine ("HL
- * Engine") and Modified Game Libraries ("MODs") developed by Valve,
- * L.L.C ("Valve"). You must obey the GNU General Public License in all
- * respects for all of the code used other than the HL Engine and MODs
- * from Valve. If you modify this file, you may extend this exception
- * to your version of the file, but you are not obligated to do so. If
- * you do not wish to do so, delete this exception statement from your
- * version.
- *
- * Modifications by: skywalker
- *
- * Chinese version by: skywalker
- */
- #include <amxmodx>
- #include <amxmisc>
- #include <csstats>
- // You can also manualy enable these options by setting them to 1
- // For example:
- // public ShowAttackers = 1
- // However amx_statscfg command is recommended
- public ShowAttackers // shows attackers
- public ShowVictims // shows victims
- public ShowKiller // shows killer
- public EndPlayer // displays player stats at the end of map
- public EndTop15 // displays top15 at the end of map
- public KillerHpAp // displays killer hp&ap to victim console and screen
- public SpecRankInfo // displays rank info when spectating
- public SayHP // displays information about user killer
- public SayStatsAll // displays players stats and rank
- public SayTop15 // displays first 15. players
- public SayRank // displays user position in rank
- public SayStatsMe // displays user stats
- public EndTeamScore // displays at the end of round team score
- public EndMostKills // displays at the end of who made most kills
- public EndMostDamage // displays at the end of who made most damage
- new g_Killers[33][4]
- new g_Buffer[2048]
- new g_userPosition[33]
- new g_userszszState[33]
- new g_userPlayers[33][32]
- new g_bodyParts[8][] = {"全身","頭部","胸部","腹部","左臂","右臂","左腿","右腿"}
- new bool:g_specMode[33]
- new g_teamScore[2]
- new g_disabledMsg[] = "伺服器禁止了這個參數"
- public plugin_init() {
- register_plugin("CS Stats","0.16","AMXX Dev Team")
- register_event("CS_DeathMsg","eCSDeathMsg","a")
- register_event("ResetHUD","eResetHud","b")
- register_event("SendAudio","eRoundEnd","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
- register_event("30","eInterMission","a")
- register_clcmd("say /hp","cmdKiller",0,"- 顯示殺你的人的狀況")
- register_clcmd("say /statsme","cmdStatsMe",0,"- 顯示你的系統")
- register_clcmd("say /stats","cmdStats",0,"- 顯示其他人的數據統計")
- register_clcmd("say /top15","cmdTop15",0,"- 顯示排名榜前15名")
- register_clcmd("say /rank","cmdRank",0,"- 顯示你在這伺服器上的排名情况")
- register_menucmd(register_menuid("Server Stats"),1023,"actionStatsMenu")
- register_event("TextMsg","setSpecMode","bd","2&ec_Mod")
- register_event("StatusValue","showRank","bd","1=2")
- register_event( "TeamScore", "eTeamScore", "a" )
- }
- public plugin_cfg(){
- new g_addStast[] = "amx_statscfg add ^"%s^" %s"
- server_cmd(g_addStast,"Show Attackers","ShowAttackers")
- server_cmd(g_addStast,"Show Victims","ShowVictims")
- server_cmd(g_addStast,"Show killer","ShowKiller")
- server_cmd(g_addStast,"Stats at the end of map","EndPlayer")
- server_cmd(g_addStast,"Top15 at the end of map","EndTop15")
- server_cmd(g_addStast,"Show killer hp&ap","KillerHpAp")
- server_cmd(g_addStast,"Say /hp","SayHP")
- server_cmd(g_addStast,"Say /stats","SayStatsAll")
- server_cmd(g_addStast,"Say /top15","SayTop15")
- server_cmd(g_addStast,"Say /rank","SayRank")
- server_cmd(g_addStast,"Say /statsme","SayStatsMe")
- server_cmd(g_addStast,"Spec. Rank Info","SpecRankInfo")
- server_cmd(g_addStast,"Team Score","EndTeamScore")
- server_cmd(g_addStast,"Most Kills","EndMostKills")
- server_cmd(g_addStast,"Most Damage","EndMostDamage")
- }
- public eTeamScore(){
- new team[2]
- read_data( 1, team, 1 )
- g_teamScore[ (team[0]=='C') ? 1 : 0 ] = read_data(2)
- }
- public setSpecMode(id) {
- new arg[12]
- read_data( 2 , arg , 11 )
- g_specMode[ id ] = ( arg[10] == '2' )
- }
- public showRank(id)
- if ( SpecRankInfo && g_specMode[id] ){
- new a = read_data(2)
- if ( is_user_connected( a ) ){
- new name[32], data[8]
- get_user_name( a ,name,31)
- new pos = get_user_stats( a ,data,data)
- set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.01, 3.0, 1)
- show_hudmessage(id,"%s的名次是 %d人中排第 %d",name,get_statsnum(),pos)
- }
- }
- /* build list of attackers */
- getAttackers(id) {
- new name[32],wpn[32], stats[8],body[8],found=0
- new pos = copy(g_Buffer,2047,"Attackers:^n")
- new amax = get_maxplayers()
- for(new a = 1; a <= amax; ++a){
- if(get_user_astats(id,a,stats,body,wpn,31)){
- found = 1
- if (stats[0])
- format(wpn,31," -- %s",wpn)
- else
- wpn[0] = 0
- get_user_name(a,name,31)
- pos += format(g_Buffer[pos],2047-pos,"%s -- 擊中%d 次/ %d 點傷害,武器 %s^n",name,stats[5],stats[6],wpn)
- }
- }
- return found
- }
- /* build list of victims */
- getVictims(id) {
- new name[32],wpn[32], stats[8],body[8],found=0
- new pos = copy(g_Buffer,2047,"被你打中的:^n")
- new amax = get_maxplayers()
- for(new a = 1; a <= amax; ++a){
- if(get_user_vstats(id,a,stats,body,wpn,31)){
- found = 1
- if (stats[1])
- format(wpn,31," -- %s",wpn)
- else
- wpn[0] = 0
- get_user_name(a,name,31)
- pos += format(g_Buffer[pos],2047-pos,"%s -- 你使用武器 %s 擊中他%d 次/ 造成%d點傷害,^n",name,wpn,stats[5],stats[6])
- }
- }
- return found
- }
- /* build list of hita for AV List */
- getHits(id,killer) {
- new stats[8], body[8], pos = 0
- g_Buffer[0] = 0
- get_user_astats(id,killer,stats,body)
- for(new a = 1; a < 8; ++a)
- if(body[a])
- pos += format(g_Buffer[pos],2047-pos,"%s: %d^n",g_bodyParts[a],body[a])
- }
- /* get top 15 */
- getTop15() {
- new pos, stats[8], body[8], name[32],szState[4]
- //#if !defined NO_STEAM
- pos = copy(g_Buffer,2047,"<html><head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><body><style type=^"text/css^">")
- pos = format(g_Buffer,2047,"<style>body{color:#FFCC99;background-color:black;margin-top:5}.one{background-color:#1E90FF}.two{background-color:#00BFFF}td{font-size:14px}</style><center><b><font size=4>.*香港平安夜伺服*.排行榜</b><table width=550>")
- pos += format(g_Buffer[pos],2047-pos,"%s","<tr bgcolor=#800080 align=center><td>#<td>玩家姓名<td>殺敵<td>死亡<td>擊中<td>射擊<td>爆頭</tr>")
-
- new imax = get_statsnum()
- if (imax > 15) imax = 15
- for(new a = 0; a < imax; ++a){
- if (equal(szState,"one")) copy(szState,3,"two")
- else copy(szState,3,"one")
- get_stats(a,stats,body,name,31)
- pos += format(g_Buffer[pos],2047-pos,
- "<tr class=%s><td>%d<td>%s<td>%d<td>%d<td>%d<td>%d<td>%d",szState,a+1,name,stats[0],stats[1],stats[5],stats[4],stats[2])
- }
- /*#else
- pos = format(g_Buffer,2047," # %-28.27s %6s %6s %6s %6s %6s^n",
- "nick", "kills" , "deaths" , "hits","shots","hs" )
- new imax = get_statsnum()
- if (imax > 15) imax = 15
- for(new a = 0; a < imax; ++a){
- get_stats(a,stats,body,name,31)
- pos += format(g_Buffer[pos],2047-pos,"%2d. %-28.27s %6d %6d %6d %6d %6d^n",a+1,name,stats[0],stats[1],stats[5],stats[4],stats[2])
- }
- #endif*/
- }
- /* build list of hits for say hp */
- getMyHits(id,killed) {
- new name[32], stats[8], body[8]
- get_user_name(killed,name,31)
- new pos = format(g_Buffer,2047,"「平安夜戰績統計系統」你擊中 %s 的:",name)
- get_user_vstats(id,killed,stats,body)
- for(new a = 1; a < 8; ++a){
- if(body[a])
- pos += format(g_Buffer[pos],2047-pos," %s: %d ",g_bodyParts[a],body[a])
- }
- }
- /* save hits and damage */
- public eCSDeathMsg() {
- new killer = read_data(1)
- new victim = read_data(2)
- if ( killer == victim ) return
- new vorigin[3], korigin[3]
- get_user_origin(victim,vorigin)
- get_user_origin(killer,korigin)
- g_Killers[victim][0] = killer
- g_Killers[victim][1] = get_user_health(killer)
- g_Killers[victim][2] = get_user_armor(killer)
- g_Killers[victim][3] = get_distance(vorigin,korigin)
- if ( ShowKiller ){
- new name[32], stats[8], body[8], wpn[33], mstats[8], mbody[8]
- get_user_name(killer,name,31)
- get_user_astats(victim,killer,stats,body,wpn,31)
- if ( !get_user_vstats(victim,killer,mstats,mbody) )
- mstats[5] = mstats[6] = 0
- set_hudmessage(220,80,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)
- getHits(victim,killer)
- show_hudmessage(victim,"%s 用 %s 將你殺死^n距離你 %.2f 米.^n他對你造成 %d 的傷害,打中你 %d 次^n他還有 %d 生命值 和 %d 獲甲.^n你對他造成了 %d 的傷害, 擊中他 %d次.^n他擊中了你下列部位:^n%s",
- name,wpn,float(g_Killers[victim][3]) * 0.0254, stats[6],stats[5], g_Killers[victim][1],g_Killers[victim][2],
- mstats[6],mstats[5],g_Buffer )
- }
- if ( ShowVictims && getVictims(victim) ){
- set_hudmessage(0,80,220,0.55,0.60,0, 6.0, 12.0, 1.0, 2.0, 4)
- show_hudmessage(victim,g_Buffer)
- }
- if ( ShowAttackers && getAttackers(victim)){
- set_hudmessage(220,80,0,0.55,0.35,0, 6.0, 12.0, 1.0, 2.0, 3)
- show_hudmessage(victim,g_Buffer)
- }
- if ( KillerHpAp ){
- new name[32], kmsg[128]
- get_user_name(killer,name,31)
- format(kmsg,127,"%s 還有 %d 生命值 和 %d 獲甲",name,g_Killers[victim][1],g_Killers[victim][2])
- client_print(victim,print_console,kmsg)
- set_hudmessage(255,255,255,0.02,0.85,2, 1.5, 3.0, 0.02, 5.0, 1)
- show_hudmessage(victim,kmsg)
- }
- }
- public eResetHud( id )
- g_Killers[ id ][0] = 0
- public eRoundEnd()
- set_task( 0.3 , "eRoundEndTask" )
- public eRoundEndTask() {
- if ( ShowVictims || ShowAttackers ) {
- new players[32], pnum
- get_players( players , pnum, "a" )
- for(new i = 0; i < pnum; ++i ) {
- if ( ShowVictims &&getVictims( players[ i ] )){
- set_hudmessage(0,80,220,0.55,0.60,0, 6.0, 12.0, 1.0, 2.0, 4)
- show_hudmessage( players[ i ] ,g_Buffer)
- }
- if ( ShowAttackers && getAttackers( players[ i ] ) ){
- set_hudmessage(220,80,0,0.55,0.35,0, 6.0, 12.0, 1.0, 2.0, 3)
- show_hudmessage( players[ i ] ,g_Buffer)
- }
- }
- }
- if ( EndMostKills || EndTeamScore || EndMostDamage ){
- new players[32], pnum, stats[8],bodyhits[8], len = 0
- get_players( players , pnum )
- g_Buffer[0] = 0
- if ( EndMostKills ){
- new kills = 0, who = 0, hs = 0
- for(new i = 0; i < pnum; ++i){
- get_user_rstats( players[i],stats, bodyhits )
- if ( stats[0] > kills ){
- who = players[i]
- kills = stats[0]
- hs = stats[2]
- }
- }
- if ( is_user_connected(who) ) {
- new name[32]
- get_user_name( who, name, 31 )
- len += format(g_Buffer[len] , 512 - len ,
- "最佳殺手: %s^n殺敵 %d 個 / 爆頭 %d 個^n", name , kills , hs )
- }
- }
- if ( EndMostDamage ) {
- new damage = 0, who = 0, hits = 0
- for(new i = 0; i < pnum; ++i){
- get_user_rstats( players[i],stats, bodyhits )
- if ( stats[6] > damage ){
- who = players[i]
- hits = stats[5]
- damage = stats[6]
- }
- }
- if ( is_user_connected(who) ) {
- new name[32]
- get_user_name( who, name, 31 )
- len += format(g_Buffer[len] , 512 - len ,
- "_________________________________^n最具殺傷力: %s^n擊中敵人 %d 次並造成 %d 傷害^n", name , hits , damage)
- }
- }
- if ( EndTeamScore )
- format(g_Buffer[len] , 512 - len , "_________________________________^n恐怖份子 %d 次勝利 -- 反恐精英 %d 次勝利^n", g_teamScore[0] , g_teamScore[1] )
- set_hudmessage(0,191,255,-1.0,0.17,2, 0.01, 5.0, 0.01, 0.01, 3 )
- show_hudmessage( 0 , g_Buffer )
- }
- }
- public cmdKiller(id) {
- if ( !SayHP ){
- client_print(id,print_chat, g_disabledMsg )
- return PLUGIN_HANDLED
- }
- if (g_Killers[id][0]) {
- new name[32], stats[8], body[8], wpn[33], mstats[8], mbody[8]
- get_user_name(g_Killers[id][0],name,31)
- get_user_astats(id,g_Killers[id][0],stats,body,wpn,31)
- client_print(id,print_chat,"「平安夜戰績統計系統」%s 使用 %s 在 %.2f米外將你殺死了", name,wpn,float(g_Killers[id][3]) * 0.0254 )
- client_print(id,print_chat,"「平安夜戰績統計系統」他擊中你%d 槍,對你造成 %d 點傷害,並且他還有 %d 生命和 %d 獲甲",
- stats[5],stats[6], g_Killers[id][1],g_Killers[id][2] )
- if ( get_user_vstats(id,g_Killers[id][0],mstats,mbody) ) {
- client_print(id,print_chat,"「平安夜戰績統計系統」你擊中他 %d 槍,對他造成 %d 傷害",mstats[5], mstats[6])
- getMyHits(id,g_Killers[id][0])
- client_print(id,print_chat,g_Buffer)
- }
- else client_print(id,print_chat,"「平安夜戰績統計系統」你沒有打中他..好好反省吧!")
- }
- else {
- client_print(id,print_chat,"「平安夜戰績統計系統」你沒有死亡紀錄!")
- }
- return PLUGIN_CONTINUE
- }
- public cmdStatsMe(id){
- if ( !SayStatsMe ){
- client_print(id,print_chat, g_disabledMsg )
- return PLUGIN_HANDLED
- }
- displayStats(id,id)
- return PLUGIN_CONTINUE
- }
- public displayStats(id,dest) {
- new pos, name[32], stats[8], body[8]
- get_user_wstats(id,0,stats,body)
- #if !defined NO_STEAM
- new szszState[4]
- pos = copy(g_Buffer,2047,"<html><head><META http-equiv=Content-Type content='text/html ;charset=UTF-8'></head><body><style type=^"text/css^">")
- pos += copy(g_Buffer[pos],2047-pos,"body{font-family:Arial,sans-serif;font-size:12px;color:#FFCC99;background-color:#000000;margin-left:8px;margin-top:3px}.header{background-color:#800080;}.one{background-color:#1E90FF;}.two{background-color:#00BFFF;}")
- pos += format(g_Buffer[pos],2047-pos,"</style></head><body><table><tr class=^"one^"><td>殺敵:</td><td>%d</td></tr><tr class=^"two^"><td>被殺:</td><td>%d</td></tr><tr class=^"one^"><td>傷害:</td><td>%d</td></tr><tr class=^"two^"><td>擊中:</td><td>%d</td></tr><tr class=^"one^"><td>射擊:</td><td>%d</td></tr></table><br><br>",
- stats[0],stats[1],stats[6],stats[5],stats[4])
- pos += copy(g_Buffer[pos],2047-pos,"<table><tr class=^"header^"><td>武器</td><td>射擊</td><td>擊中</td><td>傷害</td><td>殺敵</td><td>死亡</td></tr>")
- for(new a = 1; a < 31; ++a) {
- if (get_user_wstats(id,a,stats,body)) {
- if (equal(szszState,"one")) copy(szszState,3,"two")
- else copy(szszState,3,"one")
- get_weaponname(a,name,31)
- pos += format(g_Buffer[pos],2047-pos,"<tr class=^"%s^"><td>%s</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td></tr>",
- szszState,name[7],stats[4],stats[5],stats[6],stats[0],stats[1])
- }
- }
- copy(g_Buffer[pos],2047-pos,"</table></body></html>")
- #else
- pos = format(g_Buffer,2047,"%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n^n",
- "殺敵",stats[0],"被殺",stats[1],"傷害",stats[6],"擊中",stats[5],"射擊",stats[4])
- pos += format(g_Buffer[pos],2047-pos, "%-12.11s %6s %6s %6s %6s %6s^n",
- "weapon","shots","hits","damage","kills","deaths")
- for(new a = 1; a < 31; ++a) {
- if (get_user_wstats(id,a,stats,body)){
- get_weaponname(a,name,31)
- pos += format(g_Buffer[pos],2047-pos,"%-12.11s %6d %6d %6d %6d %6d^n",
- name[7],stats[4],stats[5],stats[6],stats[0],stats[1])
- }
- }
- #endif
- get_user_name(id,name,31)
- show_motd(dest,g_Buffer,name)
- return PLUGIN_CONTINUE
- }
- public cmdRank(id){
- if ( !SayRank ){
- client_print(id,print_chat, g_disabledMsg )
- return PLUGIN_HANDLED
- }
- displayRank(id,id)
- return PLUGIN_CONTINUE
- }
- displayRank(id,dest) {
- new pos, name[32], stats[8], body[8]
- new rank_pos = get_user_stats(id,stats,body)
- #if !defined NO_STEAM
- pos = copy(g_Buffer,2047,"<html><head><META content='charset=UTF-8'><body><style type=^"text/css^">")
- pos += copy(g_Buffer[pos],2047-pos,"body{font-family:Arial,sans-serif;font-size:12px;color:#FFCC99;background-color:#000000;margin-left:8px;margin-top:3px}.header{background-color:#800080;}.one{background-color:#1E90FF;}.two{background-color:#00BFFF;}")
- pos += format(g_Buffer[pos],2047-pos,"</style></head><body><table><tr><td colspan=2>%s的排名是 %d 人中的第 %d 名</td></tr>",(id==dest)?"你的":"他的",get_statsnum(), rank_pos)
- pos += format(g_Buffer[pos],2047-pos,"<tr class=^"one^"><td>殺敵:</td><td>%d</td></tr><tr class=^"two^"><td>死亡:</td><td>%d</td></tr><tr class=^"one^"><td>傷害:</td><td>%d</td></tr><tr class=^"two^"><td>擊中:</td><td>%d</td></tr><tr class=^"one^"><td>射擊:</td><td>%d</td></tr><tr><td> </td><td> </td></tr>",
- stats[0],stats[1],stats[6],stats[5],stats[4])
- pos += format(g_Buffer[pos],2047-pos,"<tr class=^"header^"><td colspan=2>擊中位置</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr><tr class=^"two^"><td>%s:</td><td>%d</td></tr><tr class=^"one^"><td>%s:</td><td>%d</td></tr>",
- g_bodyParts[1],body[1],g_bodyParts[2],body[2],g_bodyParts[3],body[3], g_bodyParts[4],body[4],
- g_bodyParts[5],body[5],g_bodyParts[6],body[6],g_bodyParts[7],body[7])
- copy(g_Buffer[pos],2047-pos,"</table></body></html>")
- #else
- pos = format(g_Buffer,2047,"%s rank is %d of %d^n^n",(id==dest)?"Your":"His", rank_pos,get_statsnum())
- pos += format(g_Buffer[pos],2047-pos,"%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n^n",
- "Kills",stats[0],"Deaths",stats[1],"Damage",stats[6],"Hits",stats[5],"Shots",stats[4])
- pos += format(g_Buffer[pos],2047-pos,"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
- "Hits",g_bodyParts[1],body[1],g_bodyParts[2],body[2],g_bodyParts[3],body[3], g_bodyParts[4],body[4],
- g_bodyParts[5],body[5],g_bodyParts[6],body[6],g_bodyParts[7],body[7])
- #endif
- get_user_name(id,name,31)
- show_motd(dest,g_Buffer,name)
- }
- public cmdTop15(id) {
- if ( !SayTop15 ){
- client_print(id,print_chat, g_disabledMsg )
- return PLUGIN_HANDLED
- }
- getTop15()
- show_motd(id,g_Buffer,".*香港平安夜伺服*.排行榜")
- return PLUGIN_CONTINUE
- }
- public endGameStats(){
- if ( EndPlayer ){
- new players[32], inum
- get_players(players,inum)
- for(new i = 0; i < inum; ++i)
- displayStats(players[i],players[i])
- }
- else if ( EndTop15 ) {
- new players[32], inum
- get_players(players,inum)
- getTop15()
- for(new i = 0; i < inum; ++i)
- show_motd(players[i],g_Buffer,".*香港平安夜伺服*.排行榜")
- }
- }
- public eInterMission()
- set_task(1.0,"endGameStats")
- public cmdStats(id){
- if ( !SayStatsAll ){
- client_print(id,print_chat, g_disabledMsg )
- return PLUGIN_HANDLED
- }
- showStatsMenu(id,g_userPosition[id]=0)
- return PLUGIN_CONTINUE
- }
- public actionStatsMenu(id,key){
- switch(key){
- case 7: {
- g_userszszState[id] = 1 - g_userszszState[id]
- showStatsMenu(id,g_userPosition[id])
- }
- case 8: showStatsMenu(id,++g_userPosition[id])
- case 9: showStatsMenu(id,--g_userPosition[id])
- default:{
- new option = g_userPosition[id] * 7 + key
- new index = g_userPlayers[id][option]
- if (is_user_connected(index)){
- if (g_userszszState[id])
- displayRank(index,id)
- else
- displayStats(index,id)
- }
- showStatsMenu(id,g_userPosition[id])
- }
- }
- return PLUGIN_HANDLED
- }
- showStatsMenu(id,pos){
- if (pos < 0) return PLUGIN_HANDLED
- new menu_body[512], inum, k = 0, start = pos * 7
- get_players(g_userPlayers[id],inum)
- if (start >= inum) start = pos = g_userPosition[id] = 0
- new len = format(menu_body,511,"\yServer Stats\R%d/%d^n\w^n",pos + 1,((inum/7)+((inum%7)?1:0)))
- new name[32], end = start + 7, keys = (1<<9)|(1<<7)
- if (end > inum) end = inum
- for(new a = start; a < end; ++a){
- get_user_name(g_userPlayers[id][a],name,31)
- keys |= (1<<k)
- len += format(menu_body[len],511-len,"%d. %s^n\w",++k,name)
- }
- len += format(menu_body[len],511-len,"^n8. %s^n\w",g_userszszState[id] ? "Show rank" : "Show stats" )
- if (end != inum){
- format(menu_body[len],511-len,"^n9. More...^n0. %s" , pos ? "Back" : "Exit" )
- keys |= (1<<8)
- }
- else format(menu_body[len],511-len,"^n0. %s" , pos ? "Back" : "Exit" )
- show_menu(id,keys,menu_body)
- return PLUGIN_HANDLED
- }
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