搜索
查看: 3076|回复: 6

求高手帮忙改一下生化危机2.3a插件的属性.谢谢

[复制链接]
发表于 2007-7-9 15:25:04 | 显示全部楼层 |阅读模式 来自 中国–广东–广州–天河区
这个插件是很有趣,但是很不平衡,能否改一下..比如说地图别那么黑暗....僵尸速度慢 不可以跳  攻击里高 被子弹打不会停顿,最主要我觉得是2方都得有目标....不然杀光真的很郁闷的...而且僵尸真的很变态,打不死...太牛了,速度又快有狠.....晕死掉了...有人会改吗???谢谢啦!

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注个册吧

×
发表于 2007-7-10 10:01:25 | 显示全部楼层 来自 中国–江西–景德镇

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

没,你救用那个吧,不过你发的插件我先收下了。。。。。。。。。。。
回复

使用道具 举报

发表于 2007-7-10 10:02:03 | 显示全部楼层 来自 中国–江西–景德镇

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

:byebye: 没,你救用那个吧,不过你发的插件我先收下了。。。。。。。。。。。
回复

使用道具 举报

 楼主| 发表于 2007-7-10 10:53:12 | 显示全部楼层 来自 中国–广东–广州–番禺区

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

汗...郁闷死了...很不平衡,平衡就可玩性强啦~
回复

使用道具 举报

发表于 2007-7-16 08:29:17 | 显示全部楼层 来自 中国–广西–贵港

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

我看了一下源代码
zomb_hp = register_cvar("zs_health","3000")
zomb_ap = register_cvar("zs_armour","500")
zomb_speed = register_cvar("zs_speed","320")
这个就是相应该的HP AP 和速度
回复

使用道具 举报

发表于 2007-7-16 08:30:29 | 显示全部楼层 来自 中国–广西–贵港

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

我看了一下源代码
zomb_hp = register_cvar("zs_health","3000")
zomb_ap = register_cvar("zs_armour","500")
zomb_speed = register_cvar("zs_speed","320")
这个就是相应该的HP AP 和速度
回复

使用道具 举报

发表于 2007-7-17 09:01:43 | 显示全部楼层 来自 中国–广西–贵港

回复: 求高手帮忙改一下生化危机2.3a插件的属性.谢谢

这个是修改过的源代码,全亮模式,

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <engine>
#include <fakemeta>

#define PLUGIN "Zombie Swarm"
#define VERSION "2.3a"
#define AUTHOR "Mini_Midget"

#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
#define ZOMBIE_MISS 2
new miss_zombie[ZOMBIE_MISS][] = {"zombie/claw_miss1.wav", "zombie/claw_miss2.wav" }
#define ZOMBIE_HIT 3
new hit_zombie[ZOMBIE_HIT][] = {"zombie/claw_strike1.wav", "zombie/claw_strike2.wav","zombie/claw_strike3.wav" }
#define ZOMBIE_PAIN 2
new pain_zombie[ZOMBIE_PAIN][] = {"zombie_swarm/zombie_pain1.wav", "zombie_swarm/zombie_pain2.wav" }
#define HUMAN_PAIN 2
new pain_human[HUMAN_PAIN][] = {"zombie_swarm/human_pain1.wav", "zombie_swarm/human_pain2.wav" }
new bool:g_zombie[33]
//Pcvars...
new zomb_switch, zomb_hp,zomb_ap,zomb_speed,zomb_leap,zomb_money,zomb_screen
new MODEL[256], zomb_model

//The old commands
new autoteam, buytime, freezetime, limitteams, roundtime
new hudsync
new nvg
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_cvar(PLUGIN,VERSION,FCVAR_SERVER)

register_dictionary("zombie_swarm.txt")

register_logevent("round_start",2,"1=Round_Start")

register_event("ResetHUD","event_hud_reset", "be")
register_event("TextMsg","event_restart_attempt", "a", "2=#Game_will_restart_in")
register_event("CurWeapon","event_cur_weapon","be", "1=1")
register_event("Damage","event_damage_scream","be","2!0","3=0")
register_event("Damage", "event_damage", "be", "2!0","3=0","4!0")
register_event("StatusIcon", "event_status_icon", "be", "1=1", "1=2", "2=c4")

register_forward(FM_ClientUserInfoChanged,"fw_info")
register_forward(FM_PlayerPostThink,"fw_postthink")
register_forward(FM_Touch,"fw_Touch");
register_forward( FM_EmitSound, "fw_EmitSound" )


register_clcmd("fullupdate","clcmd_fullupdate")

register_concmd("zombie_swarm", "zsonoff", ADMIN_BAN, "<0/1> Disable/Enable Zombie Swarm")

zomb_switch = register_cvar("zs_enabled","1")
zomb_hp = register_cvar("zs_health","750")
zomb_ap = register_cvar("zs_armour","500")
zomb_speed = register_cvar("zs_speed","300")
zomb_leap = register_cvar("zs_leap","0")
zomb_money = register_cvar("zs_money","1500")
zomb_screen = register_cvar("zs_screen","55")

zomb_model = register_cvar("zs_model","zombie_swarm")

buytime = get_cvar_num("mp_buytime")
freezetime = get_cvar_num("mp_freezetime")
limitteams = get_cvar_num("mp_limitteams")
roundtime = get_cvar_num("mp_roundtime")

set_task(1.0, "lightning_effects")
set_task(1.0, "ambience_loop")
set_task(1.0, "check_cvar", 977 , _ , _ , "b")

hudsync = CreateHudSyncObj()
nvg = get_user_msgid("NVGToggle")
}
public plugin_precache()
{
precache_model("models/player/zombie_swarm/zombie_swarm.mdl")
precache_model("models/v_knife_zombie.mdl")
precache_sound("zombie_swarm/ambience.wav")

new i

for (i = 0; i < ZOMBIE_MISS; i++)
  precache_sound(miss_zombie)

for (i = 0; i < ZOMBIE_HIT; i++)
  precache_sound(hit_zombie)

for (i = 0; i < ZOMBIE_PAIN; i++)
  precache_sound(pain_zombie)

for (i = 0; i < HUMAN_PAIN; i++)
  precache_sound(pain_human)
}
public check_cvar()
{
if(get_pcvar_num(zomb_switch))
{
  set_cvar_num("mp_autoteambalance", 0)
  set_cvar_float("mp_buytime", 0.5)
  set_cvar_num("mp_freezetime",0)
  set_cvar_num("mp_limitteams", 1)
  set_cvar_float("mp_roundtime", 2.5)
} else {
  set_cvar_num("mp_autoteambalance",autoteam)
  set_cvar_num("mp_buytime", buytime)
  set_cvar_num("mp_freezetime",freezetime)
  set_cvar_num("mp_limitteams", limitteams)
  set_cvar_num("mp_roundtime", roundtime)

}
}
public client_putinserver(id)
{
g_zombie[id] = false
g_restart_attempt[id] = false
client_cmd(id, "stopsound")
}
public zsonoff(id,level,cid)
{
if (!cmd_access(id,level,cid,1))
  return PLUGIN_HANDLED

new szArg[5]
read_argv(1, szArg, 4)

if (equali(szArg,"1") || equali(szArg,"on"))
{
  if (get_cvar_num("zombie_swarm") == 1)
  {
   console_print(id, "%s is already on!", PLUGIN)
   return PLUGIN_HANDLED
  }
  
  zs_on()
  
  set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
  show_hudmessage(0, "%s is now ON!", PLUGIN)
  
  console_print(0,  "%s has been turned ON!", PLUGIN)
  client_print(0, print_chat, "%s has been turned ON!", PLUGIN)
  
  return PLUGIN_HANDLED
}

if (equali(szArg,"0") || equali(szArg,"off"))
{
  if (get_cvar_num("zs_enabled") == 0)
  {
   console_print(id, "%s is already off!", PLUGIN)
   return PLUGIN_HANDLED
  }
  
  zs_off()
  
  set_hudmessage(255, 255, 255, -1.0, 0.25, 0, 1.0, 5.0, 0.1, 0.2, -1)
  show_hudmessage(0, "%s has been turned OFF!", PLUGIN)
  
  console_print(0,  "%s has been turned OFF!", PLUGIN)
  client_print(0, print_chat, "%s has been turned OFF!", PLUGIN)
  
  return PLUGIN_HANDLED
}

console_print(id,  "Invalid argument!")
client_print(id, print_chat, "Invalid argument!")

return PLUGIN_HANDLED
}
public zs_on()
{
new maxplayers = get_maxplayers()
for (new i = 1; i <= maxplayers; i++)
{
  g_zombie = false
  g_restart_attempt = false
}

set_cvar_num("zs_enabled", 1)

set_task(1.0, "lightning_effects")
set_task(1.0, "ambience_loop")
set_task(1.0, "check_cvar" ,977, _ , _ , "b")

server_cmd("sv_restartround 3")
}
public zs_off()
{
new maxplayers = get_maxplayers()
for (new i = 1; i <= maxplayers; i++)
{
  g_zombie = false
  g_restart_attempt = false
  client_cmd(i, "stopsound")
}

set_cvar_num("zs_enabled", 0)

set_lights("#OFF")
remove_task(12175)
remove_task(977)

server_cmd("sv_restartround 3")
}

public round_start(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

set_task (0.5 , "team_check")
set_task (5.0 , "StartMsg")

return PLUGIN_CONTINUE
}
public clcmd_fullupdate() return PLUGIN_HANDLED
public event_restart_attempt()
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
  g_restart_attempt[players] = true

return PLUGIN_CONTINUE
}
public event_hud_reset(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

if (g_restart_attempt[id])
  g_restart_attempt[id] = false

set_task(0.2,"event_player_spawn",id)

return PLUGIN_CONTINUE
}
public event_player_spawn(id)
{
if(!is_user_alive(id))
  return PLUGIN_HANDLED

new CsTeams:team = cs_get_user_team(id)
new CsArmorType:ArmorType = CS_ARMOR_VESTHELM

if(team == CS_TEAM_T)
{
  g_zombie[id] = true
  set_task(random_float(0.1,0.5), "Reset_Weapons", id) //Strips zombies if they do have guns
  set_user_health(id,get_pcvar_num(zomb_hp))
  cs_set_user_armor(id,get_pcvar_num(zomb_ap),ArmorType)
  set_user_footsteps(id, 1)
  set_user_gravity(id,0.875)
  set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
  cs_set_user_money(id,0)
  if (!cs_get_user_nvg(id))
  {
   cs_set_user_nvg(id,1)
   message_begin(MSG_ONE_UNRELIABLE, nvg, {0,0,0}, id)
   write_byte(1)
   message_end()
   } else {
   message_begin(MSG_ONE_UNRELIABLE, nvg, {0,0,0}, id)
   write_byte(1)
   message_end()
  }
}
else if(team == CS_TEAM_CT)
{
  g_zombie[id] = false
  set_user_footsteps(id, 0)
  cs_reset_user_model(id)
  cs_set_user_money(id, cs_get_user_money(id) + get_pcvar_num(zomb_money))
}

ShowHUD(id)

return PLUGIN_CONTINUE
}
public fw_info(id,buffer)
{
if (g_zombie[id])
  return FMRES_SUPERCEDE

return FMRES_IGNORED
}
public fw_postthink(id)
{
if (!is_user_alive(id))
  return FMRES_IGNORED

if (g_zombie[id])
{
  new szModel[33]
  get_pcvar_string(zomb_model, MODEL, 255)
  cs_get_user_model(id, szModel, 32)
  
  if (containi(szModel, MODEL) !=-1 )
   return FMRES_IGNORED
  
  new info = engfunc(EngFunc_GetInfoKeyBuffer, id)
  engfunc(EngFunc_SetClientKeyValue, id, info, "model", MODEL)
  
  return FMRES_IGNORED
}

return FMRES_IGNORED
}
public ShowHUD(id)
{   
if(!is_user_alive(id))
  return PLUGIN_HANDLED

if(g_zombie[id])
{
  new hp = get_user_health(id)
  new ap = get_user_armor(id)
  set_hudmessage(255, 180, 0, 0.02, 0.90, 0, 0.0, 0.3, 0.0, 0.0)
  ShowSyncHudMsg(id, hudsync , "血: %d   |   甲: %d", hp, ap)
}

set_task(0.1 , "ShowHUD" , id)

return PLUGIN_CONTINUE
}
public event_cur_weapon(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

new weaponID = read_data(2)

if(!is_user_alive(id))
  return PLUGIN_HANDLED

if(weaponID != CSW_KNIFE)
  return PLUGIN_HANDLED

if ( g_zombie[id] )
{
  set_user_maxspeed(id,(get_pcvar_float(zomb_speed)))
  set_pev(id, pev_viewmodel, engfunc(EngFunc_AllocString, "models/v_knife_zombie.mdl"))
}
return PLUGIN_CONTINUE
}
public event_status_icon(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

engclient_cmd(id, "drop", "weapon_c4")
set_task(0.1, "delete_c4")

return PLUGIN_CONTINUE
}
public delete_c4()
{
new ent = find_ent_by_class(-1, "weaponbox")
while (ent > 0)
{
  new model[33]
  entity_get_string(ent, EV_SZ_model, model, 32)
  if (equali(model, "models/w_backpack.mdl"))
  {
   remove_entity(ent)
   return PLUGIN_CONTINUE
  }
  ent = find_ent_by_class(ent, "weaponbox")
}
return PLUGIN_CONTINUE
}
public Reset_Weapons(id)
{
if(!is_user_alive(id))
  return PLUGIN_HANDLED

if(g_zombie[id])
{
  strip_user_weapons(id)
  give_item(id,"weapon_knife")
  
  if (is_user_bot(id))
  {
   return PLUGIN_HANDLED
  }
  
  else if (get_pcvar_num(zomb_leap))
  {
   set_task(15.0,"cooldown_begin",id)
   set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 14.0)
   show_hudmessage(id, "15 秒之后你可以跳跃")
  }
}

return PLUGIN_CONTINUE
}
public cooldown_begin(id)
{
if (!is_user_alive(id))
  return PLUGIN_HANDLED

if (g_zombie[id])
{
  set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 5.0)
  show_hudmessage(id, "你现在可以跳")
  give_item(id, "item_longjump")
}

return PLUGIN_CONTINUE
}
public team_check()
{
new players[32],num,i,id
get_players(players,num,"d")
for(i = 0; i < num; i++)
{
  id = players
  if (!g_zombie[id])
  {
   cs_set_user_team(id,CS_TEAM_T)
   set_cvar_num("sv_restartround",1)
  }
}
return PLUGIN_HANDLED
}
public StartMsg(id)
{
client_print(0,print_chat,"%L",LANG_PLAYER,"WELCOME_MSG", VERSION)
client_print(0,print_chat,"%L",LANG_PLAYER,"ZOMBIE_MSG", get_pcvar_num(zomb_hp), get_pcvar_num(zomb_ap), get_pcvar_num(zomb_speed))
}
public thunder_clap()
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

set_lights("p")
client_cmd(0,"speak ambience/thunder_clap.wav")

set_task(1.25,"lightning_effects",12175)

return PLUGIN_CONTINUE
}
public ambience_loop()
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

client_cmd(0,"spk zombie_swarm/ambience.wav")

set_task(17.0,"ambience_loop")

return PLUGIN_CONTINUE
}
public fw_Touch(pToucher, pTouched)
{
if(!get_pcvar_num(zomb_switch))
  return FMRES_IGNORED

if ( !pev_valid(pToucher) || !pev_valid(pTouched) )
  return FMRES_IGNORED

if ( !is_user_connected(pTouched) )
  return FMRES_IGNORED

if ( !g_zombie[pTouched] )
  return FMRES_IGNORED

new className[32]
pev(pToucher, pev_classname, className, 31)

if ( equal(className, "weaponbox") || equal(className, "armoury_entity" ) || equal(className, "weapon_shield" ) )
  return FMRES_SUPERCEDE

return FMRES_IGNORED
}  
public fw_EmitSound(id, channel, sample[])
{
if(!get_pcvar_num(zomb_switch))
  return FMRES_IGNORED

if ( !is_user_alive(id) || !g_zombie[id] )
  return FMRES_IGNORED

if ( sample[0] == 'w' && sample[1] == 'e' && sample[8] == 'k' && sample[9] == 'n' )
{
  switch(sample[17])
  {
   case 'l': return FMRES_SUPERCEDE
   
   case 's', 'w':
   {
    emit_sound(id, CHAN_WEAPON, miss_zombie[random_num(0, ZOMBIE_MISS - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    return FMRES_SUPERCEDE
   }
   
   case 'b', '1', '2', '3', '4':
   {
    emit_sound(id, CHAN_WEAPON, hit_zombie[random_num(0, ZOMBIE_HIT - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    return FMRES_SUPERCEDE
   }
  }
}
return FMRES_IGNORED
}
public event_damage_scream(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

if(!is_user_alive(id))
  return PLUGIN_HANDLED

if ( g_zombie[id] )
{
  emit_sound(id, CHAN_VOICE, pain_zombie[random_num(0, ZOMBIE_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
} else {
  emit_sound(id, CHAN_VOICE, pain_human[random_num(0, HUMAN_PAIN - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return PLUGIN_HANDLED
}
public event_damage(id)
{
if(!get_pcvar_num(zomb_switch))
  return PLUGIN_HANDLED

if(!is_user_alive(id))
  return PLUGIN_HANDLED

new damage = read_data(2)
new AttakerWeapon, AttakerPartHit
new attacker = get_user_attacker(id, AttakerWeapon, AttakerPartHit)

new current_hp = get_user_health(attacker)
new max_hp = get_pcvar_num(zomb_hp)

current_hp += damage

if (attacker > sizeof g_zombie)
  return PLUGIN_CONTINUE

if( g_zombie[attacker] && AttakerWeapon == CSW_KNIFE )
{
  if(damage >= get_pcvar_num(zomb_screen))
  {
   new Float:Random_Float[3]
   for(new i = 0; i < 3; i++) Random_Float = random_float(100.0, 125.0)
   Punch_View(id, Random_Float)
  }
  
  if ( current_hp >= max_hp )
  {
   set_user_health(attacker, max_hp)
   } else {
   set_user_health(attacker, current_hp)
  }
}
return PLUGIN_HANDLED
}

stock Punch_View(id, Float:ViewAngle[3])
{
entity_set_vector(id, EV_VEC_punchangle, ViewAngle)
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang5129\\ f0\\ fs16 \n\\ par }
*/
回复

使用道具 举报

游客
回复
您需要登录后才可以回帖 登录 | 注个册吧

快速回复 返回顶部 返回列表