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下下为插件代码
[PHP]/* AMX Mod X script.
*
* Throwing Knives (throwing_knives.sma)
* Copyright (C) 2003-2004 -]ToC[-Bludy / jtp10181
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
****************************************************************************
*
* Version 1.0 - Date: 07/05/2004
*
* Original by -]ToC[-Bludy
*
* Upgraded to STEAM and ported to AMXx by: jtp10181 <jtp@jtpage.net>
* Homepage: http://www.jtpage.net
*
****************************************************************************
*
* Admin Commands:
*
* amx_tknives - Toggles Throwing Knives On and Off
*
* Client Commands:
*
* throw_knife - This is the command for everyone to throw knives
* say /knifehelp - Brings up knifehelp menu to help players bind keys
* say /throwingknives - Same as /knifehelp
*
* CVARs: Paste the following into your amxx.cfg to change defaults.
* must uncomment cvar lines for them to take effect
*
****************************************************************************
* CVAR CONFIG BEGIN
****************************************************************************
// ****************** Throwing Knives Setup ******************
//Toggles Throwing Knives on and off (default 0) ( 1 or 0 )
//amx_throwknives 0
//The amount of ammo to be given at roundstart (default 5) ( 1 or higher )
//amx_knifeammo 5
//Force at which knives are thrown (default 1200) ( 200 or higher )
//amx_knifetossforce 1200
//Maximum amount of knives allowed at once (default 10) ( amx_knifeammo or higher )
//amx_maxknifeammo 10
//Damage dealt on a knife hit (default 25) ( 1 or higher )
//amx_knifedmg 25
//Toggles knife dropping on death on and off (default 1) ( 1 or 0 )
//amx_dropknives 1
//Toggles autoswitching to knife when bind is pressed (default 1) ( 1 or 0 )
//amx_knifeautoswitch 1
//Toggles logging kill as "throwing_knife" or "knife" (default 0) (1 = throwing_knife, 0 = knife)
//amx_tknifelog 1
****************************************************************************
* CVAR CONFIG END
****************************************************************************
*
* Additional info:
*
* - You must bind a key to throw_knife
* - You can no longer drop your knives on command, only when you die
* - Team Attack system dropped, but it will obey the server friendlyfire cvar
*
* NEW FEATURES:
*
* - New knife model, more effecient, smaller file size, easier to download
* - New contact system, knife will stick to whatever they hit
* - New code which is less CPU intensive, less bugs, server crashing seems to be eliminated.
*
* DESCRIPTION:
*
* It was brought to my attention a few days ago that with the update to the
* AMX forums the file attached to the bottom of the forum topic had only an
* .amx file and no custom model. This gave me the motivation to create a new
* model that was smaller and faster to download, and a brand new knife system
* to make the knives more realistic. It took a few server crashes to get the
* code right, but it payed off in the end. A few of my clan members and I
* played throwing knife darts on one of the
* players sprays to celebrate.
*
* The knives work a lot better than before, and they are a lot of fun to
* play with. So get your knives out and go Have Fun
*
* ******** Engine Module REQUIRED ********
* ******** FUN Module REQUIRED ********
*
* Changelog:
*
* v1.0 - JTP10181 - 07/05/04
* - Removed some unneeded return statements
* - Made it so the knives cannot be used before the round has started (freezetime)
* - Added some extra checks on variables to be safe
* - Redid the delay code so it did not use a task
* - Changed authid arrays to be 34 usable chars for future compatibility
*
* v0.9.8 - JTP10181 - 06/08/04
* - Tweaked the help messages a little for the commands
* - Removed all \ line breaks, not supported anymore.
* - Somewhere I added the auto-switch feature but forgot to log it.
*
* v0.9.7 - JTP10181 - 05/19/04
* - Upgraded MOTD box to STEAM compatibility
* - Fixed bugs that happened when amx_knifeammo is greater than amx_maxknifeammo
* - Made checks to keep amx_knifeammo from being set higher than amx_maxknifeammo
* - Started to reorganize code to make it easier to follow
* - Changed a lot of PLUGIN_HANDLED to PLUGIN_CONTINUE
* - Fixed bug with partial pickups not subtracting the correct ammount from the dropped ammo
* - Hopefully fixed bug that would sometimes kill all the knife entities in the middle of a round
* - Added logging to server logs for stats software
* - Fixed bugs with scores being updated wrong
*
* Below v0.9.6 was maintained by -]ToC[-Bludy
*
**************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
new bool:knifeout[33]
new bool:roundfreeze
new Float:delay[33]
new knifeammo[33]
new holdammo[33]
public player_death() {
new id = read_data(2)
knife_drop(id)
}
public HandleSay(id) {
new Speech[192]
read_args(Speech,192)
remove_quotes(Speech)
if(!equal(Speech, "vote",4) && ((containi(Speech, "knife") != -1) || (containi(Speech, "knives") != -1))) {
if(get_cvar_num("amx_throwknives") == 1){
client_print(id,print_chat, "[AMX] 飞刀插件开启 - say /knifehelp 查看帮助")
}
else{
client_print(id,print_chat, "[AMX] 飞刀插件关闭")
}
}
return PLUGIN_CONTINUE
}
public knife_drop(id)
{
if(!get_cvar_num("amx_dropknives") || knifeammo[id] <= 0 || !get_cvar_num("amx_throwknives"))
return PLUGIN_HANDLED
new Float: Origin[3], Float: Velocity[3]
entity_get_vector(id, EV_VEC_origin, Origin)
new knifedrop = create_entity("info_target")
if(!knifedrop) return PLUGIN_HANDLED_MAIN
entity_set_string(knifedrop, EV_SZ_classname, "knife_pickup")
entity_set_model(knifedrop, "models/w_knifepack.mdl")
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(knifedrop, EV_VEC_mins, MinBox)
entity_set_vector(knifedrop, EV_VEC_maxs, MaxBox)
entity_set_origin(knifedrop, Origin)
entity_set_int(knifedrop, EV_INT_effects, 32)
entity_set_int(knifedrop, EV_INT_solid, 1)
entity_set_int(knifedrop, EV_INT_movetype, 6)
entity_set_edict(knifedrop, EV_ENT_owner, id)
VelocityByAim(id, 400 , Velocity)
entity_set_vector(knifedrop, EV_VEC_velocity ,Velocity)
holdammo[id] = knifeammo[id]
knifeammo[id] = 0
return PLUGIN_HANDLED
}
public check_knife(id)
{
if(!get_cvar_num("amx_throwknives"))
return PLUGIN_CONTINUE
new weapon = read_data(2)
if(weapon == CSW_KNIFE) {
knifeout[id] = true
if(knifeammo[id] > 1)
client_print(id, print_center,"你拥有 %d 把刀",knifeammo[id])
else if(knifeammo[id] == 1)
client_print(id, print_center,"你拥有 %d 把刀",knifeammo[id])
}
else
knifeout[id] = false
return PLUGIN_CONTINUE
}
stock kill_all_entity(classname[]) {
new iEnt = find_ent_by_class(-1, classname)
new tEnt
while(iEnt > 0) {
tEnt = iEnt
iEnt = find_ent_by_class(iEnt, classname)
remove_entity(tEnt)
}
}
public new_spawn(id) {
if(knifeammo[id] < get_cvar_num("amx_knifeammo")) knifeammo[id] = get_cvar_num("amx_knifeammo")
if(knifeammo[id] > get_cvar_num("amx_maxknifeammo")) knifeammo[id] = get_cvar_num("amx_maxknifeammo")
delay[id] = 0.0
}
public client_connect(id) {
knifeammo[id] = get_cvar_num("amx_knifeammo")
holdammo[id] = 0
delay[id] = 0.0
knifeout[id] = false
}
public client_disconnect(id) {
knifeammo[id] = 0
holdammo[id] = 0
delay[id] = 0.0
knifeout[id] = false
}
public round_start() {
roundfreeze = false
}
public round_end() {
roundfreeze = true
kill_all_entity("throwing_knife")
kill_all_entity("knife_pickup")
}
public vexd_pfntouch(pToucher, pTouched) {
if(!get_cvar_num("amx_throwknives"))
return PLUGIN_CONTINUE
new Classname[32]
entity_get_string(pToucher, EV_SZ_classname, Classname, 31)
new owner = entity_get_edict(pToucher, EV_ENT_owner)
new Float:kOrigin[3]
entity_get_vector(pToucher, EV_VEC_origin, kOrigin)
if(equal(Classname,"knife_pickup")) {
check_cvars()
new Class2[32]
entity_get_string(pTouched, EV_SZ_classname, Class2, 31)
if(!equal(Class2,"player") || knifeammo[pTouched] >= get_cvar_num("amx_maxknifeammo"))
return PLUGIN_CONTINUE
if((knifeammo[pTouched] + holdammo[owner]) > get_cvar_num("amx_maxknifeammo")) {
holdammo[owner] -= get_cvar_num("amx_maxknifeammo") - knifeammo[pTouched]
knifeammo[pTouched] = get_cvar_num("amx_maxknifeammo")
emit_sound(pToucher, CHAN_ITEM, "weapons/knife_deploy1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else {
knifeammo[pTouched] += holdammo[owner]
emit_sound(pToucher, CHAN_ITEM, "weapons/knife_deploy1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
remove_entity(pToucher)
}
client_print(pTouched, print_center,"你拥有 %i 把刀",knifeammo[pTouched])
}
else if(equal(Classname,"throwing_knife")) {
check_cvars()
if(get_user_health(pTouched)) {
new movetype = entity_get_int(pToucher, EV_INT_movetype)
if(movetype == 0 && knifeammo[pTouched] < get_cvar_num("amx_maxknifeammo")) {
if(knifeammo[pTouched] < get_cvar_num("amx_maxknifeammo")) knifeammo[pTouched] += 1
client_print(pTouched,print_center,"你拥有 %i 把刀",knifeammo[pTouched])
emit_sound(pToucher, CHAN_ITEM, "weapons/knife_deploy1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
remove_entity(pToucher)
}
else if (movetype != 0) {
if(owner == pTouched) return PLUGIN_CONTINUE
if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(pTouched) == get_user_team(owner))
return PLUGIN_CONTINUE
new pTdead[33]
entity_set_float(pTouched, EV_FL_dmg_take, get_cvar_num("amx_knifedmg") * 1.0)
if((get_user_health(pTouched) - get_cvar_num("amx_knifedmg")) <= 0) {
pTdead[pTouched] = 1
}
else {
set_user_health(pTouched, get_user_health(pTouched) - get_cvar_num("amx_knifedmg"))
}
if(get_user_team(pTouched) == get_user_team(owner)) {
new name[33]
get_user_name(owner,name,32)
client_print(0,print_chat,"%s 攻击了自己的队友",name)
}
emit_sound(pTouched, CHAN_ITEM, "weapons/knife_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
if(pTdead[pTouched]) {
if(get_user_team(pTouched) == get_user_team(owner)) {
set_user_frags(owner, get_user_frags(owner) - 1)
client_print(owner,print_center,"你杀死了自己的队友")
}
else{
set_user_frags(owner, get_user_frags(owner) + 1)
}
new gmsgScoreInfo = get_user_msgid("ScoreInfo")
new gmsgDeathMsg = get_user_msgid("DeathMsg")
//Kill the victim and block the messages
set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(pTouched,1)
//Update killers scorboard with new info
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(owner)
write_short(get_user_frags(owner))
write_short(get_user_deaths(owner))
write_short(0)
write_short(get_user_team(owner))
message_end()
//Update victims scoreboard with correct info
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(pTouched)
write_short(get_user_frags(pTouched))
write_short(get_user_deaths(pTouched))
write_short(0)
write_short(get_user_team(pTouched))
message_end()
//Replaced HUD death message
message_begin(MSG_ALL,gmsgDeathMsg,{0,0,0},0)
write_byte(owner)
write_byte(pTouched)
write_byte(0)
write_string("knife")
message_end()
new tknifelog[16]
if (get_cvar_num("amx_tknifelog")) tknifelog = "throwing_knife"
else tknifelog = "knife"
new namea[32], authida[35], teama[32]
new namev[32], authidv[35], teamv[32]
get_user_name(owner,namea,31)
get_user_authid(owner,authida,34)
get_user_team(owner,teama,31)
get_user_name(pTouched,namev,31)
get_user_authid(pTouched,authidv,34)
get_user_team(pTouched,teamv,31)
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
namea,get_user_userid(owner),authida,teama,namev,get_user_userid(pTouched),authidv,teamv,tknifelog)
}
remove_entity(pToucher)
}
}
else {
entity_set_int(pToucher, EV_INT_movetype, 0)
emit_sound(pToucher, CHAN_ITEM, "weapons/knife_hitwall1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
return PLUGIN_CONTINUE
}
public command_knife(id)
{
if(!is_user_alive(id) || !get_cvar_num("amx_throwknives") || roundfreeze) return PLUGIN_HANDLED
if(get_cvar_num("amx_knifeautoswitch")) {
knifeout[id] = true
engclient_cmd(id,"weapon_knife")
}
if(!knifeammo[id]) client_print(id,print_center,"你一把刀都没有了",knifeammo[id])
if(!knifeout[id] || !knifeammo[id]) return PLUGIN_HANDLED
if(delay[id] > get_gametime() - 0.5) return PLUGIN_HANDLED
else delay[id] = get_gametime()
knifeammo[id]--
if (knifeammo[id] == 1)
client_print(id,print_center,"你拥有 %i 把刀",knifeammo[id])
else
client_print(id,print_center,"你拥有 %i 把刀",knifeammo[id])
new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent
entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)
Ent = create_entity("info_target")
if(!Ent) return PLUGIN_HANDLED_MAIN
entity_set_string(Ent, EV_SZ_classname, "throwing_knife")
entity_set_model(Ent, "models/w_throwingknife.mdl")
new Float:MinBox[3] = {-1.0, -7.0, -1.0}
new Float:MaxBox[3] = {1.0, 7.0, 1.0}
entity_set_vector(Ent, EV_VEC_mins, MinBox)
entity_set_vector(Ent, EV_VEC_maxs, MaxBox)
vAngle[0] -= 90
entity_set_origin(Ent, Origin)
entity_set_vector(Ent, EV_VEC_angles, vAngle)
entity_set_int(Ent, EV_INT_effects, 2)
entity_set_int(Ent, EV_INT_solid, 1)
entity_set_int(Ent, EV_INT_movetype, 6)
entity_set_edict(Ent, EV_ENT_owner, id)
VelocityByAim(id, get_cvar_num("amx_knifetossforce") , Velocity)
entity_set_vector(Ent, EV_VEC_velocity ,Velocity)
return PLUGIN_HANDLED
}
public admin_tknife(id,level,cid){
if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
new authid[35],name[32]
get_user_authid(id,authid,34)
get_user_name(id,name,31)
if(get_cvar_num("amx_throwknives") == 0){
set_cvar_num("amx_throwknives",1)
client_print(0,print_chat,"[AMXX] 管理员开启了飞刀插件.")
console_print(id,"[AMXX] You have enabled throwing knives")
log_amx("Admin: ^"%s<%d><%s><>^" enabled throwing knives",name,get_user_userid(id),authid)
}
else {
set_cvar_num("amx_throwknives",0)
client_print(0,print_chat,"[AMXX] 管理员关闭了飞刀插件")
console_print(id,"[AMXX] You have disabled throwing knives")
log_amx("Admin: ^"%s<%d><%s><>^" disabled throwing knives",name,get_user_userid(id),authid)
}
return PLUGIN_HANDLED
}
/************************************************************
* MOTD Popups
************************************************************/
public knife_help(id)
{
new len = 1024
new buffer[1025]
new n = 0
#if !defined NO_STEAM
n += copy(buffer[n],len-n,"<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><body><pre>")
#endif
n += copy( buffer[n],len-n,"To use your knives have to bind a key to:^n^n throw_knife^n^n")
n += copy( buffer[n],len-n,"In order to bind a key you must open your console and use the bind command: ^n^n")
n += copy( buffer[n],len-n,"bind ^"key^" ^"command^" ^n^n")
n += copy( buffer[n],len-n,"In this case the command is ^"throw_knife^". Here are some examples:^n^n")
n += copy( buffer[n],len-n," bind f throw_knife bind MOUSE3 throw_knife^n^n")
n += copy( buffer[n],len-n,"- If a knife is thrown, you may pick it up when it stops moving ^n")
n += copy( buffer[n],len-n,"- Knives are FF sensitive, you can hurt your teammates if FF is on^n")
n += copy( buffer[n],len-n,"- Your knife ammo will show in the center of your screen^n")
n += copy( buffer[n],len-n,"- You will get credit for knife kills on the scoreboard^n^n")
n += copy( buffer[n],len-n,"Start your knifing and Have fun!")
#if !defined NO_STEAM
n += copy( buffer[n],len-n,"</pre></body></html>")
#endif
show_motd(id,buffer ,"Throwing Knife Help:")
return PLUGIN_CONTINUE
}
/************************************************************
* CORE PLUGIN FUNCTIONS
************************************************************/
public plugin_init()
{
register_plugin("Throwing Knives","1.0","-]ToC[-Bludy/JTP10181")
register_event("ResetHUD","new_spawn","b")
register_event("CurWeapon","check_knife","b","1=1")
register_event("DeathMsg", "player_death", "a")
register_logevent("round_start", 2, "1=Round_Start")
register_logevent("round_end", 2, "1=Round_End")
register_clcmd("throw_knife","command_knife",0,"- throws a knife if the plugin is enabled")
register_concmd("amx_tknives","admin_tknife",ADMIN_LEVEL_C,"- toggles throwing knives on/off")
register_clcmd("say /knifehelp","knife_help")
register_clcmd("say /throwingknives","knife_help")
register_clcmd("say","HandleSay")
register_cvar("amx_throwknives","0",FCVAR_SERVER)
register_cvar("amx_knifeammo","5")
register_cvar("amx_knifetossforce","1200")
register_cvar("amx_maxknifeammo","10")
register_cvar("amx_knifedmg","25")
register_cvar("amx_dropknives","1")
register_cvar("amx_knifeautoswitch","1")
register_cvar("amx_tknifelog","0")
check_cvars()
}
public plugin_precache()
{
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_hit4.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_model("models/w_knifepack.mdl")
precache_model("models/w_throwingknife.mdl")
}
public check_cvars() {
if (get_cvar_num("amx_knifeammo") > get_cvar_num("amx_maxknifeammo")) {
server_print("[AMXX] amx_knifeammo can not be greater than amx_maxknifeammo, adjusting amx_maxknifeammo")
set_cvar_num("amx_maxknifeammo",get_cvar_num("amx_knifeammo"))
}
if (get_cvar_num("amx_knifedmg") < 1 ) {
server_print("[AMXX] amx_knifedmg can not be set lower than 1, setting cvar to 1 now.")
set_cvar_num("amx_knifedmg",0)
}
if (get_cvar_num("amx_knifetossforce") < 200 ) {
server_print("[AMXX] amx_knifetossforce can not be set lower than 200, setting cvar to 200 now.")
set_cvar_num("amx_knifetossforce",200)
}
}[/PHP] |