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发表于 2006-12-1 13:11:07
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来自 中国–北京–北京
回复: csbot_enable_mm 打开CS 1.6中的机器人[Win32 & Linux]
Post by weipfei
怎么增加bot?命令?
bot人数控制,bot智能控制呢? 要在控制台里输入吗?
F要打比赛了怎么办呢?
我的 http://kinsprite.ys168.com 上面有完整的CZbot命令与变量问题。
这里我告诉你几个常用的。
[color="Magenta"]命令:
bot_add
bot_add_t
bot_add_ct // 添加一个机器人
Causes a bot to be added to the game. "bot_add" will add a bot to the team specified by the "bot_join_team" cvar. "bot_add_t" and "bot_add_ct" forces the bot onto the respective teams.
bot_kill <name, "all"> // 杀死机器人
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be killed.
bot_kick <name, "all"> // 踢出机器人
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be kicked.
[color="Magenta"]BOT控制变量:
bot_difficulty [0-3] // 机器人难度
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero = easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.
bot_quota <minimum number of bots> // 机器人数量
Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.
bot_prefix <string> // 机器人名字的前缀
The given <string> will be prefixed to all subsequently added bot names. This is useful for "clan-tagging" bots.
bot_join_team [ct, t, any] // 机器人添加到哪个团队
Determines which team the bots will join.
bot_join_after_player [0,1] // 机器人是否在玩家进入后才添加
If nonzero, the bots will wait to join the game until at least one human player has joined. |
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