|
发表于 2007-8-7 23:24:20
|
显示全部楼层
|阅读模式
来自 中国–广西–柳州–柳北区
版本是AMXX1.76C,加载防弹衣掉落插件之后还是没有任何效果,请问是不是缺少什么MDL或SPR才这样,可这段代码里面好像没有特别的MDL和SPR之处啊,谢谢了。源码:/*************************************************************************************************************
AMX Pick Ammo
Version: 0.1
Author: KRoTaL
0.1 Release
If you are out of ammo, instead of having to pick up another gun off the ground, pick up its ammo
just by walking over it.
Cvar:
pickammo_limit 1 - 0: each time you walk over a weapon you'll get ammo
1: only the first player who walks over the weapon gets ammo
Setup (AMXX 1.1):
Install the amxx file.
Enable engine (in amxx's modules.ini)
Enable fun (in amxx's modules.ini
Credits:
Idea by aak2002_2k2
*************************************************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
public plugin_init(){
register_plugin("Pick Ammo","0.1","KRoTaL")
register_cvar("pickammo_limit", "1")
}
public entity_touch(entity1, entity2){
if(entity1 > 0 && entity2 > 0){
new classname1[32], classname2[32]
entity_get_string(entity1, EV_SZ_classname, classname1, 31)
entity_get_string(entity2, EV_SZ_classname, classname2, 31)
new limit = get_cvar_num("pickammo_limit")
if((equal(classname1, "weaponbox") || equal(classname1, "armoury_entity")) && equal(classname2, "player") &&
(limit == 0 || (limit == 1 && entity_get_int(entity1, EV_INT_iuser4) != 1))){
new model[64]
entity_get_string(entity1, EV_SZ_model, model, 63)
giveAmmo(entity2, entity1, model)
}
}
}
giveAmmo(id, weapon, model[]){
if(equal(model, "models/w_p228.mdl")){
if(hasWeapon(id, CSW_P228)){
ammo(id, CSW_P228)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_scout.mdl")){
if(hasWeapon(id, CSW_SCOUT)){
ammo(id, CSW_SCOUT)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_xm1014.mdl")){
if(hasWeapon(id, CSW_XM1014)){
ammo(id, CSW_XM1014)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_mac10.mdl")){
if(hasWeapon(id, CSW_MAC10)){
ammo(id, CSW_MAC10)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_aug.mdl")){
if(hasWeapon(id, CSW_AUG)){
ammo(id, CSW_AUG)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_elite.mdl")){
if(hasWeapon(id, CSW_ELITE)){
ammo(id, CSW_ELITE)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_fiveseven.mdl")){
if(hasWeapon(id, CSW_FIVESEVEN)){
ammo(id, CSW_FIVESEVEN)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_ump45.mdl")){
if(hasWeapon(id, CSW_UMP45)){
ammo(id, CSW_UMP45)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_sg550.mdl")){
if(hasWeapon(id, CSW_SG550)){
ammo(id, CSW_SG550)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_galil.mdl")){
if(hasWeapon(id, CSW_GALI)){
ammo(id, CSW_GALI)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_famas.mdl")){
if(hasWeapon(id, CSW_FAMAS)){
ammo(id, CSW_FAMAS)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_usp.mdl")){
if(hasWeapon(id, CSW_USP)){
ammo(id, CSW_USP)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_glock18.mdl")){
if(hasWeapon(id, CSW_GLOCK18)){
ammo(id, CSW_GLOCK18)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_awp.mdl")){
if(hasWeapon(id, CSW_AWP)){
ammo(id, CSW_AWP)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_mp5.mdl")){
if(hasWeapon(id, CSW_MP5NAVY)){
ammo(id, CSW_MP5NAVY)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_m249.mdl")){
if(hasWeapon(id, CSW_M249)){
ammo(id, CSW_M249)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_m3.mdl")){
if(hasWeapon(id, CSW_M3)){
ammo(id, CSW_M3)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_m4a1.mdl")){
if(hasWeapon(id, CSW_M4A1)){
ammo(id, CSW_M4A1)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_tmp.mdl")){
if(hasWeapon(id, CSW_TMP)){
ammo(id, CSW_TMP)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_g3sg1.mdl")){
if(hasWeapon(id, CSW_G3SG1)){
ammo(id, CSW_G3SG1)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_deagle.mdl")){
if(hasWeapon(id, CSW_DEAGLE)){
ammo(id, CSW_DEAGLE)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_sg552.mdl")){
if(hasWeapon(id, CSW_SG552)){
ammo(id, CSW_SG552)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_ak47.mdl")){
if(hasWeapon(id, CSW_AK47)){
ammo(id, CSW_AK47)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
if(equal(model, "models/w_p90.mdl")){
if(hasWeapon(id, CSW_P90)){
ammo(id, CSW_P90)
entity_set_int(weapon, EV_INT_iuser4, 1)
return
}
}
return
}
hasWeapon(id, weapid){
new weapons[32], wnum
get_user_weapons(id, weapons, wnum)
for(new i = 0; i < wnum; i++){
if(weapons == weapid) return 1
}
return 0
}
ammo(id, weapid){
if (!is_user_connected(id) || !is_user_alive(id)) return
new clips = 0
new ammoString[32]
switch(weapid){
case CSW_P228 : {
clips = 4
copy(ammoString, 31, "ammo_357sig")
}
case CSW_SCOUT : {
clips = 3
copy(ammoString, 31, "ammo_762nato")
}
case CSW_XM1014 : {
clips = 4
copy(ammoString, 31, "ammo_buckshot")
}
case CSW_MAC10 : {
clips = 9
copy(ammoString, 31, "ammo_45acp")
}
case CSW_AUG : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_ELITE : {
clips = 4
copy(ammoString, 31, "ammo_9mm")
}
case CSW_FIVESEVEN : {
clips = 2
copy(ammoString, 31, "ammo_57mm")
}
case CSW_UMP45 : {
clips = 9
copy(ammoString, 31, "ammo_45acp")
}
case CSW_SG550 : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_GALIL : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_FAMAS : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_USP : {
clips = 9
copy(ammoString, 31, "ammo_45acp")
}
case CSW_GLOCK18 : {
clips = 4
copy(ammoString, 31, "ammo_9mm")
}
case CSW_AWP : {
clips = 3
copy(ammoString, 31, "ammo_338magnum")
}
case CSW_MP5NAVY : {
clips = 4
copy(ammoString, 31, "ammo_9mm")
}
case CSW_M249 : {
clips = 7
copy(ammoString, 31, "ammo_556natobox")
}
case CSW_M3 : {
clips = 4
copy(ammoString, 31, "ammo_buckshot")
}
case CSW_M4A1 : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_TMP : {
clips = 4
copy(ammoString, 31, "ammo_9mm")
}
case CSW_G3SG1 : {
clips = 3
copy(ammoString, 31, "ammo_762nato")
}
case CSW_DEAGLE : {
clips = 5
copy(ammoString, 31, "ammo_50ae")
}
case CSW_SG552 : {
clips = 3
copy(ammoString, 31, "ammo_556nato")
}
case CSW_AK47 : {
clips = 3
copy(ammoString, 31, "ammo_762nato")
}
case CSW_P90 : {
clips = 2
copy(ammoString, 31, "ammo_57mm")
}
default: return
}
for (new i = 0; i < clips; i++){
give_item(id,ammoString)
}
} |
|