游戏不能为0吧?为0不成了死亡服务器?
这个mp_showrespawntimes参数看字面解释是显示重生时间?就是显示还有几秒中重生。
"mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
"mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance_delay","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to attempt to switch players."
"mp_autoteambalance_warning_delay","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to print a balance warning."
"mp_bonusroundtime","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
"mp_chattime","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
"mp_clan_ready_signal","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
"mp_clan_readyrestart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
"mp_decals","200 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_enableroundwaittime","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
"mp_fadetoblack","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
"mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
"mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_fraglimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_friendlyfire","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_idledealmethod","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga"
"mp_idlemaxtime","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is allowed to be idle (in minutes)"
"mp_maxrounds","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the teams"
"mp_simulatemultiplecappers","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"mp_stalemate_timelimit","240 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
"mp_teststalemate","cmd",,,,,,,,,,,,,,,,,,"Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end."
"mp_time_between_capscoring","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
"mp_timelimit","20 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
"mp_waitingforplayers_cancel","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
"mp_waitingforplayers_restart","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
"mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_winlimit","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Max number of rounds one team can win before server changes maps" |