|
发表于 2008-2-7 18:09:36
|
显示全部楼层
来自 中国–广东–深圳
回复: Rulzy版主你什么时候能讲解下最新的颜色信息
我这有一段代码,是来自Ryu2877在官方放的一段源码
貌似可以自己定义颜色,不需要特定的
[php]
//需要在前面定义
new iSayTextMsgID
//好像还要在plugin_init下增加
iSayTextMsgID=get_user_msgid("SayText")
//然后就可以定义颜色了。
new message[128]
format(message, 127, "^x01* 欢迎^x03管理员^x01【^x04%s^x01】^x03-->>^x01【排名】第^x04%d^x01名【来自】^x04%s^x01-^x04%s", op_name, iRankPos, country, area)
color_saytext(message, MSG_ALL, _, 4)//^x03这个时候就是,后面的4是代表的CT是蓝色。T为红色,旁观为灰色,如果定义为1就是T的颜色红色,定义为2为CT的颜色蓝色,3就旁观的颜色灰色
//MSG_ALL 定义为所有人看的。。。
//MSG_ID 定义为当前人看的。。。
//我的理解是这样的,你看下行不
////////////////////////////// color_saytext ////////////////////////////////////////////
/*
color_by_team = 1 use TE's team-color(red)
color_by_team = 2 use CT's team-color(blue)
color_by_team = 3 use SPEC's team-color(gray)
color_by_team = 4 use everyone's team-color(TE use red, CT use blue, SPECTATOR use gray)
*/
stock color_saytext(message[], dest, id = 0, color_by_team = 0 )
{
if ( (dest == MSG_ONE || dest == MSG_ONE_UNRELIABLE ) && !id )
return 0
new pList[32],pNum,i,color
if ( color_by_team > 3 )//by current definiens, affirm MSG_ALL
{
get_players(pList, pNum)
for ( i=0; i<pNum; i++ )
{
color = pList
message_begin(MSG_ONE, iSayTextMsgID, {0,0,0}, color)
write_byte(color)
write_string(message)
message_end()
}
return 1
}
if ( color_by_team && color_by_team < 3 )//if use te or ct's team-color
{
new iParam
get_players(pList, pNum)
for ( i=0; i<pNum; i++ )
{
iParam = pList
if ( get_user_team(iParam) == color_by_team )
{
color = iParam
break
}
}
}
if ( !color )//if cannot find any player by team or not const id, use gray color
color = (color_by_team == 3 || !id )?33:id
message_begin(dest, iSayTextMsgID, {0,0,0}, (dest == MSG_ONE || dest == MSG_ONE_UNRELIABLE)?id: 0)
write_byte(color)
write_string(message)
return message_end()
}[/php]
还有一个方法,参照下面代码看下咯
[PHP]/* AMX Mod X
* Descriptive 'Fire in the hole!'
*
* (c) Copyright 2006 by VEN
*
* This file is provided as is (no warranties)
*
* DESCRIPTION
* Plugin provides additional colored text for "Fire in the hole!" radio chat message.
* The color and the text is different for each grenade type and can be altered.
* This will help teammates to get the throwed grenade type and act accordingly.
* Search for "EDITABLE" mark in the plugin's source code to configure text and color.
*
* CREDITS
* Damaged Soul - colored chat text method
* p3tsin - team color override method
*/
#include <amxmodx>
#define PLUGIN_NAME "Descriptive 'Fire in the hole!'"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "VEN"
enum grenade {
GRENADE_HE,
GRENADE_FLASH,
GRENADE_SMOKE
}
// EDITABLE: grenade description
new const g_grenade_description[_:grenade][] = {
" 【手榴弹】",
" 【闪光弹】",
" 【烟雾弹】"
}
enum color {
COLOR_NORMAL,
COLOR_RED,
COLOR_BLUE,
COLOR_GRAY,
COLOR_GREEN
}
// EDITABLE: grenade description text color
new const g_grenade_desccolor[_:grenade] = {
COLOR_RED,
COLOR_GRAY,
COLOR_GREEN
}
new const g_grenade_weaponid[_:grenade] = {
CSW_HEGRENADE,
CSW_FLASHBANG,
CSW_SMOKEGRENADE
}
#define COLORCODE_NORMAL 0x01
#define COLORCODE_TEAM 0x03
#define COLORCODE_LOCATION 0x04
new const g_color_code[_:color] = {
COLORCODE_NORMAL,
COLORCODE_TEAM,
COLORCODE_TEAM,
COLORCODE_TEAM,
COLORCODE_LOCATION
}
new const g_color_teamname[_:color][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR",
""
}
#define RADIOTEXT_MSGARG_NUMBER 5
enum radiotext_msgarg {
RADIOTEXT_MSGARG_PRINTDEST = 1,
RADIOTEXT_MSGARG_CALLERID,
RADIOTEXT_MSGARG_TEXTTYPE,
RADIOTEXT_MSGARG_CALLERNAME,
RADIOTEXT_MSGARG_RADIOTYPE,
}
public client_color(playerid,colorid,msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL, get_user_msgid("SayText"), {0,0,0}, playerid)
write_byte(colorid)
write_string(msg)
message_end()
}
new const g_required_radiotype[] = "#Fire_in_the_hole"
new const g_radiotext_template[] = "^x04%s ^x01[对讲机]:^x03投了一颗!"
new g_msgid_saytext
new g_msgid_teaminfo
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_message(get_user_msgid("TextMsg"), "message_text")
g_msgid_saytext = get_user_msgid("SayText")
g_msgid_teaminfo = get_user_msgid("TeamInfo")
}
public message_text(msgid, dest, id) {
if (get_msg_args() != RADIOTEXT_MSGARG_NUMBER || get_msg_argtype(RADIOTEXT_MSGARG_RADIOTYPE) != ARG_STRING)
return PLUGIN_CONTINUE
static arg[32]
get_msg_arg_string(RADIOTEXT_MSGARG_RADIOTYPE, arg, sizeof arg - 1)
if (!equal(arg, g_required_radiotype))
return PLUGIN_CONTINUE
get_msg_arg_string(RADIOTEXT_MSGARG_CALLERID, arg, sizeof arg - 1)
new caller = str_to_num(arg)
if (!is_user_alive(caller))
return PLUGIN_CONTINUE
new clip, ammo, weapon
weapon = get_user_weapon(caller, clip, ammo)
for (new i; i < sizeof g_grenade_weaponid; ++i) {
if (g_grenade_weaponid == weapon) {
static text[192]
new pos = 0
text[pos++] = g_color_code[COLOR_NORMAL]
get_msg_arg_string(RADIOTEXT_MSGARG_CALLERNAME, arg, sizeof arg - 1)
pos += formatex(text[pos], sizeof text - pos - 1, g_radiotext_template, arg)
copy(text[++pos], sizeof text - pos - 1, g_grenade_description)
new desccolor = g_grenade_desccolor
if ((text[--pos] = g_color_code[desccolor]) == COLORCODE_TEAM) {
static teamname[12]
get_user_team(id, teamname, sizeof teamname - 1)
if (!equal(teamname, g_color_teamname[desccolor])) {
msg_teaminfo(id, g_color_teamname[desccolor])
msg_saytext(id, text)
msg_teaminfo(id, teamname)
return PLUGIN_HANDLED
}
}
msg_saytext(id, text)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
msg_teaminfo(id, teamname[]) {
message_begin(MSG_ONE, g_msgid_teaminfo, _, id)
write_byte(id)
write_string(teamname)
message_end()
}
msg_saytext(id, text[]) {
message_begin(MSG_ONE, g_msgid_saytext, _, id)
write_byte(id)
write_string(text)
message_end()
}
[/PHP]
你试下吧,我这里也用了,没有问题的。 |
|