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[AMXX 带源码] [TAkkEt教程]如何修改游戏声音

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发表于 2009-5-2 11:45:48 | 显示全部楼层 |阅读模式 来自 中国–北京–北京
大家好,我是TAkkEt
本次教程:【如何修改游戏声音】
工具:
UltraEdit 32简体中文增强版 14.20.0
我一发到论坛了,可以下载
下载地址:
首先,我们先下载丧失感染插件
如,^Ex@LAtExT站队丧失感染v4.1内部版
我们先打开,找到
^Ex@LAtExT站队丧失感染v4.1内部版\cstrike\addons\amxmodx\scripting
里面的zombie_plague40.sma文件
用我们刚才下载的UE(UltraEdit 32简体中文增强版 14.20.0)
打开文件,(对准zombie_plague40.sma文件,鼠标右键点UltraEdit)
然后我们找到:

// Sound list (randomly chosen, add as many as you want)
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "scientist/c1a0_sci_catscream.wav", "scientist/scream01.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" }
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" }
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" }
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" }
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror2.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }

// Uncomment the following line to enable ambience sounds
//#define AMBIENCE_SOUNDS

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 17.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience2_duration[] = { 17.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience3_duration[] = { 17.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 17.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience5_duration[] = { 17.0 }


找到自己喜欢的音乐文件,存到相应目录
城市目录\cstrike\sound找到相应目录就OK

做完这些,我们需要把做好的东西生成成AMXX文件
首先,
(UE菜单,改好后,继续同上教程)
我们点,文件,点另存为,点找到格式改成UTF-8 - 无BOM

然后我们打开^Ex@LAtExT站队丧失感染v4.1内部版\cstrike\addons\amxmodx\scripting
把做好的文件放到这里(刚保存的SMA,记住我要把它保存到和以前文件一个目录)
然后把做好的文件拖到compile这个文件上
他就会出现生成文件的菜单,生成后,会出现
// AMXXPC compile.exe
// by the AMX Mod X Dev Team
// Fixed by Rulzy.


////文件名
// Header size:            .............
// God size:                .............
// Date size:               .............
//Total requirements:  .............
// Done.
//
// Compilation Time 0.22 sec
//----------------------------------------------------------------------------------

press Enter to exit



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分论坛:http://takket.ttsite.com

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发表于 2009-5-2 18:43:13 | 显示全部楼层 来自 中国–湖北–黄冈
LZ的广告很强大!!
鉴定完毕
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发表于 2009-5-3 03:53:24 | 显示全部楼层 来自 中国–安徽–合肥
能不能写点有用的?都是小儿科啊
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