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[求助] PsychoStats 问题求救

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发表于 2003-5-19 12:23:11 | 显示全部楼层 |阅读模式 来自 中国–江苏–南京
我PsychoStats版本是1.9的英文版(1.9.1版也试了),server.cfg中mp_logfile 1 和log on都加了。logs目录日志也有了,stats.cfg也改过了,“playerid name” 也改了。执行stats.pl,index.html文件也有,但就是生成了,但只是说分析了几个日志(多少M)等等,就是没有其他信息。点通所有相关的精华贴我都翻过了,真有点头大了。有高手能点拨一下吗?帮我估计一下是何原因?谢谢了。
附我的stats.cfg
PsychoStats main config file.
#
# NOTE: This file is not case sensitive & whitespace does not matter,
#       unless noted. Set your tab size to "8" in your editor, if this
#        file does not format correctly on your system.
#

  # location of logs directory(s). 'logpath' can have more then
  # one directory listed. PsychoStats will parse through each directory
  # for the number of days specified and read all logs found into one
  # stats page. Note the "{", "}" are required, and each directory name
  # must be on its own line. The directories are loaded in the order given.

LogPath                = {
  e:\cs1.5HLServer\cstrike\logs
}

  # Destination HTML directory. This will usually be a path in your
  # webserver root somewhere.

HtmlPath        = c:\wwwroot\stats

  # Define what type of server you're running. Changing this affects how
  # weapon and map images are loaded. The word here is prefixed to all
  # images, ie: cstrike_mp5navy.gif for a CS weapon.
  # known valid options: cstrike, dod

modType                = cstrike

  # Control the layout of the generated HTML pages. The word value given
  # should be a directory name under the 'themes' directory. Make sure
  # you're using a theme that is compatable with the MOD you're using.

HTMLtheme         = cstrikehtml19

  # 'picspath' is where your thumbnail pictures are located for the
  # map names. These should be full pathnames, NOT URLs.
  # The 'dlpath' directory marks the location of where you store your
  # maps for download. If you don't provide maps for download, you don't
  # need to worry about it.

PicsPath        = c:\wwwroot\stats\images\mappics
DLPath                = e:\cs1.5HLServer\cstrike\maps

  # If a theme has a 'copy' option it will copy any files listed for it
  # to the HTMLPATH if it does not already exist. Setting this option to
  # 1 will force the files to be copied even if the file already exists
  # in the HTMLPATH directory. If you're having problems with images not
  # coping correctly, make sure this is set to 1.

ForceThemeCopy        = 1

  # Ignore log files that were not closed properly? A log file that wasn't
  # 'closed' properly means that either the server crashed during the
  # writting of the log file, or the log file is the most recent active
  # log. PsychoStats will still gather correct information from 'unclosed'
  # log files and there is really no reason to ignore them, So the
  # default for this is "0". This is provided for completeness only.

ClosedLogsOnly        = 0


  # Enable or Disable STATSME (v2.1) DAMAGE support. All other STATSME
  # statistics are always gathered if present in the logs, regardless of this
  # setting. CSTRIKE servers that use mp_logdetail 1,2 or 3 will end up with
  # inaccurate damage stats if this is enabled. All other servers that do not
  # report damage should enable this option. Note, its recommended using this
  # option instead of having mp_detail enabled. Since this uses a LOT less
  # space in the logs and the same amount of detail is collected.

EnableSTATSMEdmg        = 0


  # Config file locations.

awardfile        = awards.cfg                # setup award values and rules
clansfile        = clans.cfg                # Clans personalization file
clantagfile        = clantags.cfg                # setup clantag strings
denyfile        = deny.cfg                # deny players from ranking
denyclanfile         = denyclan.cfg                # deny players from ranking in CLANS
ignorefile        = ignorelines.cfg        # ignore lines from log files
permitfile        = permit.cfg                # define players that will always rank
playersfile        = players.cfg                # define players personal information
rolenamefile        = rolenames.cfg                # define character roles/classes
weaponfile        = weapons.cfg                # define weapon names and weights

  # server info.

serverName        = #3-Ares CS1.5 Server
serverIP        = 202.102.44.250:27018
serverDomain        = http://www.aresun.com/stats/

  # info on server admin/owner. leave anything blank to be anonymous.
  # You can also edit the index file(s) for the theme and just remove
  # these variables if you do not want them shown.

adminAlias        = =Ares=.S
adminEMail        =

  # enable/disable reporting verbosity

ReportErrors        = 1        # If enabled, NON-fatal errors will be logged
ReportCrashes        = 0        # If enabled, server crashes (detected from logs) will be logged.
                        # Note, ReportErrors must be 1 for this to report anything.

  # control how player stats are reported.

RegisteredOnly        = 0        # Only rank players that are registered?
BaseSkill        = 1000  # Base skill for all players. Do not set this too low (<500)

MaxDays         = 14          # number of days of logs to scan.
MaxPlayers         = 150        # MAX# of players shown in Ranking list.
MinConnected         = 2        # min# of players that must be connected in order
                        # for stats to start gathering from a log file.
MinSkill         = 500        # Skill rank needed.
MinKills         = 10          # min# of kills needed to appear in list
MinDeaths         = 1         # min# of deaths needed to appear in list
MinKDR          = 0.10        # min Kill:Death ratio needed to appear in list
MinTime         = 10m        # min game time needed to rank. format: "1d1h1m"
                        # where d=day,h=hour,m=minutes.
MinRounds         = 0        # min# of rounds played needed to rank (not valid in DOD)

UseAliases        = 1        # Toggle the use of player aliases
RemovePlayers        = 1        # 1 = Remove players that have ZERO kills + deaths.
                        # This is useful to save memory and to get rid of  
                        # all those useless names.

AutoBanDeny        = 1        # toggle auto denying for players that have been BANNED
MaxKickDeny        = 5        # total times plr was kicked before they are denied
MaxCheatDeny        = 2        # total times plr cheats before they are denied
                        # set to 0 to disable

DeleteOldPlayers = 1        # Deletes all old Player HTML files before new files are
                        # created. This stops player pages from building up in the
                        # HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans   = 1        # Deletes all old Clan files, same as above.
DeleteOldWeapons = 1        # Deletes all old weapon files.
DeleteOldAwards  = 1        # Deletes all old award files.
DeleteOldMaps    = 1        # Deletes all old detailed map files.
 楼主| 发表于 2003-5-19 12:23:42 | 显示全部楼层 来自 中国–江苏–南京
# How to create player and clan files.
  # RANK  = use rank
  # NAME  = use name
  # WONID = usr plr wonid (playerHTMLtype only)
  # MIME  = encode name with base64 (recommended)

PlayerHTMLtype         = MIME
ClanHTMLtype         = MIME


  # PlayerID: How players are tracked and recorded.
  # NAME   = use player names as the unique ID for each player. (case sensitive)
  # LCNAME = use player names (case in-sensitive)
  # WONID  = use player WONIDs ...

PlayerID         = NAME


  # Create Clan HTML stat pages. PsychoStats can try and figure out what
  # clans have connected to the server and groups all the members in each
  # clan together.  This has side-effects since PsychoStats can't be 100%
  # accurate as to what is a clan (it does a pretty good job, however).
  # But with the settings below and the help from the clantags file you can
  # help tweak what a clan is defined as.

CreateClans                 = 1                # 1 = Create clan stats. 0 = don't.
MinClanMembers                = 3                # Min # of members needed to pass as a 'clan'.
MinClanKills                = 50                # Min # of combined kills needed to pass.
MinClanSkill                = 500                # Min avg skill needed for the clan to pass.
MinClanKdr                = 0.0                # Min Kill Ratio needed for the clan to pass.
MinClanRank                = 0                # Min avg rank needed for the clan to pass.
MinClanMemberKills        = 1                # Min kills needed for member to be included in clan
MinClanMemberDeaths        = 1                # Min deaths ...


  # Enable clan debugging. This should always be disabled unless you're having a
  # clantag or clanmember problem (like a 'valid' clan never appears in the
  # clan listing). This will cause PS to output the reason why a clan was denied
  # from the clan listings. So on large servers, this will OUTPUT A LOT of info.
  # All info is LOGGED, so you can simply view the stats.log after you update to
  # view the results.

ClanDebug                = 0               


  # Create detailed map stat pages. PsychoStats will create detailed pages
  # for each map, showing the top players in many different views of the
  # map. Such as most kills, hostage rescues, or bombings, etc.
  # This requires some extra processing time and you can toggle this
  # option on or off. Toggling this off does not effect the creation of
  # the standard 'maps.html' file.

CreateMapPages        = 1
MapAwardMax        = 10        # Maximum # of players to list for each detailed
                        # map player listing

  # Maps that should NOT be included in stats. Partial words can be used to
  # exclude all maps that match. e.g.: using "es_" would exclude all "ES" type maps.
  # format: one line, each mapname or partial word is seperated by a space.
  # e.g.: ExcludeMaps = cs_speedball de_suckmap as_

ExcludeMaps = unknownmap


  # default map used when the current map is unknown. This is only needed
  # if you use the command 'log on' in your server.cfg, instead of the
  # 'autoexec.cfg'.  Its recommended you use the autoexec.cfg for the
  # 'log on'. If the server.cfg is used, then the HLDS engine will not
  # report the first map loaded, and thus this option will need to be set
  # to the map you use to start the server.

DefaultMap  = unknownmap

AwardMax = 25        # Max number of players to list in "top10" weapon/award pages.

  # Toggle the display of some 'sensitive' plr info:
ShowPlayerAliases         = 1   # Player Aliases are visible
ShowPlayerWONIDs        = 0   # Player WONIDs are visible
ShowPlayerIPs           = 0   # Player IPs are visible


  # Map variables that specify what type of map images to use, and where
  # your maps are available for download (used mainly in maps.html)

maplinkurl                 = /maps/                # relative URL path to map DOWNLOADS (zip files usually)
maplinkext                 = zip                        # file extension for downloads (do not use a dot)
mapthumbnailurl                = images/mappics/        # relative URL path to mappics.
mapthumbnailsize         = 160x120                 # image size
mapthumbnailext         = gif                        # image type (do not use a dot)
weaponimgurl                 = images/                # relative URL path to weapon images


  ## FTP SECTION -----------------
  ## ** NOTE: The FTP feature is still BETA and may not work for everyone!
  # If you need to have your stats uploaded to a website after a stats update,
  # fill out this section with the values required for your FTP server (website).
  # The host, user, and pass must all be specified in order for an FTP transfer
  # attempt to be made by PsychoStats.
  # Sub-directories are not supported. Only files within the HTMLPATH will be uploaded.
FTPhost         =                 # FTP hostname, ie: ftp.mydomain.com
FTPusername         =                 # username to connect with
FTPpassword         =                # password to connect with
FTPdir                =                 # path to where the files should be uploaded to
FTPautodelete        = 0                # If enabled each remote file will be deleted before
                                # uploading the newer file
FTPfiles        = *.*                # wildcard filenames to upload. Multiple
                                # wildcards should be seperated by a comma (,)
                                # ie: *.html, *.css, *.gif
FTPport                = 21                # FTP port to use. you'll probably never change this
FTPpassive         = 1                # If FTP doesn't work for you try setting this to 0
FTPverbose        = 0                # 1 if you want to see whats happening during
                                # the FTP transfer. Note, this is extremely verbose!
                                # But is useful for troubleshooting FTP problems
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 楼主| 发表于 2003-5-19 12:29:00 | 显示全部楼层 来自 中国–江苏–南京
其他文件我都保持原样没做改动。
本来是要做中文版的,因为这个问题,所以我就先做个英文版的。但问题还是一样,index.html中什么都没有,除了最下面的“花了多少时间分析了几个日志(多少M)等”
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发表于 2003-5-19 13:00:03 | 显示全部楼层 来自 中国–新疆–乌鲁木齐
你的服务器是否装了STATME统计插件,或用AMX是统计功能是否打开,默认状态是关闭的,所以,没有统计资料。
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发表于 2003-5-19 13:12:45 | 显示全部楼层 来自 中国–新疆–乌鲁木齐

。。

如果服务器用了AMX0。93插件,需使用OP 打开STATME的统计功能,默认状态是全部关闭的,故你实际没有统计的资料。

如何打开STATME ,论坛上有。
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 楼主| 发表于 2003-5-19 13:16:04 | 显示全部楼层 来自 中国–江苏–南京
倒!一定要启用statme?
看过好几个帖子都是不一定要的。我statme是没起。
stats.cfg中“EnableSTATSMEdmg = 0”
再嗦一句:真的一定要statme吗?(或AMX中的stat?)
非常感谢上面的朋友的回答。
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 楼主| 发表于 2003-5-19 14:38:56 | 显示全部楼层 来自 中国–江苏–南京
我已经启用statsme2.6.4了,log里也有它的信息了,但index.html中还是没有统计数据。我晕~
急!帮我分析分析啊!谢谢啦~
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 楼主| 发表于 2003-5-19 16:08:52 | 显示全部楼层 来自 中国–江苏–南京
这个跟log的多少还有关系啊?
我现在log大约是两天的量,有statsme的log才几个小时。
有关系吗?
看了PsychoStats 老家一个帖子,一老外说也有这问题,后来他是弄了很多日志,并设MaxDays         = 19,然后就说好了。
faint~
怎么大家都是在网吧上网么?工作时间没人在线?
帮帮忙回回贴吧~
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 楼主| 发表于 2003-5-19 18:26:43 | 显示全部楼层 来自 中国–江苏–南京
上述问题已经解决。
在此,我要狂感谢coolzsb和上面回我帖子的朋友。也谢谢进来看我帖子的朋友。
解决方法:DefaultMap = de_dust2
都怨我没有仔细看一下英语原文。呵呵~
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