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发表于 2020-4-5 01:45:14
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来自 中国–内蒙古–呼伦贝尔
老毛子的Dproto已经不更新了,我没有源代码,只能通过反汇编打补丁的形式更新到最新的8308服务端
2020/04/06 请重新下载,之前的版本47协议刷新有问题!
更新内容:
1. Linux版本支持STEAM 8308服务端
2. 更改dproto.cfg的默认配置
dproto.cfg 更改内容:
1. 所有47协议的客户端被归类到:STEAM_ID_LAN
2. 所有48协议或Steam模拟器的客户端被归类到:VALVE_ID_PENDING
3. 使用了sXe Injected的客户端被归类到:VALVE_ID_LAN
4. 设置服务器查询消息为兼容模式(默认只能48协议刷出服务器)
8684:
CHANGELOG:
0.9.582
- Fixed fake detection on paused server.
0.9.549-0.9.581
- Fixed commands parsing bug.
- Removed multipacket connectionless packets support.
0.9.392-0.9.548
- 6xxx builds support.
0.9.357-0.9.391
- Added quick fix against net_message overflow @ Netchan_CopyNormalFragments.
- Fixed bug with HLTV SteamID in connect string set as BOT if cid_HLTV is 5.
- Added SteamIdHashSalt config parameter. Added emulator generated SteamIDs hashing.
- Fixed overflow file name format.
- Be lenient to the mod. Do not crash in PEntityOfEntIndex.
- PEntityOfEntIndex bugfix (thanks to PRoSToTeM@). Cleanup.
- Deltas processing bugfix (thanks to PRoSToTeM@). Cleanup.
- Option to log threat details. New config parameter: ThreatsLoggingMode. Spectate command rate limit to 1 per sec.
- Fixed utf8 checking function. Check whole userinfo for utf8 validity.
- Check requested customization in OnHandResources list too.
- Clear downloaded customizations on reconnect (actually on sendres command).
- Fixed bug with RequestedCustomizations cleanup on new connections.
- Increased connection flood burst level a bit to handle multi-protocol clients
- Fixed IsSafeFileToDownload on new builds to allow customizations downloads. Fixed CheckRequestedDlAgainstCustomizations code.
- Fixed custom reject message output for SteamEmu clients.
- Checking customization downloads against client resources. Allow to download existing resources only once. Fixes for client_t structure.
0.9.330-0.9.356
- Added support of upcoming voice transcoding module
- Better HLTV client handling to prevent banning.
- Increased sprite replacer storage capacity. Should prevent "Running out of free nodes" server error.
- Security fixes and improvments. Closed one more way of lag out the server.
- Fallback to the server realtime on Windows if there is no QPC.
- Fixed missing skip for bots in fake players check.
- Fixed amxx kick for slot reservation.
- Fixed server-side game bots identification.
- Clearing entity flags on disconnect. This fixes bug when client identified as bot if connects on slot previously occupied by a bot. (Thanks to Turanga_Leela)
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